Examples of deleteMe()

  • com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.deleteMe()
    Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).

    Actions :

  • If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode
  • Set the online Flag to True or False and update the characters table of the database with online status and lastAccess
  • Stop the HP/MP/CP Regeneration task
  • Cancel Crafting, Attak or Cast
  • Remove the L2PcInstance from the world
  • Stop Party and Unsummon Pet
  • Update database with items in its inventory and remove them from the world
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
  • Close the connection with the client


  • com.l2jfrozen.gameserver.model.actor.instance.L2SiegeGuardInstance.deleteMe()
  • l2p.gameserver.model.L2Object.deleteMe()
    Удаляет объект из мира вообще. Не путать с decayMe. Обьект после deleteMe подлежит сборке мусора. Если попытаться использовать объект после deleteMe будет большая фигня!!!
  • l2p.gameserver.model.L2Summon.deleteMe()
  • l2p.gameserver.model.entity.vehicle.L2AirShip.deleteMe()
  • l2p.gameserver.model.instances.L2NpcInstance.deleteMe()
  • l2p.gameserver.model.instances.L2SiegeHeadquarterInstance.deleteMe()
  • l2p.gameserver.model.items.L2ItemInstance.deleteMe()
  • lineage2.gameserver.model.GameObject.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.MonsterInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.NpcInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.TrapInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.items.ItemInstance.deleteMe()
    Method deleteMe.
  • net.sf.l2j.gameserver.communitybbs.BB.Post.deleteme()
  • net.sf.l2j.gameserver.communitybbs.BB.Topic.deleteme()
    @param f
  • net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.deleteMe()
    Remove PROPERLY the L2NpcInstance from the world.

    Actions :

  • Remove the L2NpcInstance from the world and update its spawn object
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2NpcInstance then cancel Attak or Cast and notify AI
  • Remove L2Object object from _allObjects of L2World


  • Caution : This method DOESN'T SEND Server->Client packets to players

  • net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.deleteMe()
    Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).
    Actions :
  • If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode
  • Set the online Flag to True or False and update the characters table of the database with online status and lastAccess
  • Stop the HP/MP/CP Regeneration task
  • Cancel Crafting, Attak or Cast
  • Remove the L2PcInstance from the world
  • Stop Party and Unsummon Pet
  • Update database with items in its inventory and remove them from the world
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
  • Close the connection with the client

  • net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance.deleteMe()
  • npc.model.MeleonInstance.deleteMe()
  • npc.model.SquashInstance.deleteMe()

  • Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.deleteMe()

        L2PcInstance player = getClient().getActiveChar();
            if (player == null) return;
        L2PcInstance target = L2PcInstance.load(_objectID);
        PcFreight freight = target.getFreight();
        getClient().getActiveChar().setActiveWarehouse(freight);
        target.deleteMe();
            ItemContainer warehouse = player.getActiveWarehouse();
            if (warehouse == null) return;
        L2FolkInstance manager = player.getLastFolkNPC();
            if ((manager == null || !player.isInsideRadius(manager, L2NpcInstance.INTERACTION_DISTANCE, false, false)) && !player.isGM()) return;
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.deleteMe()

        }

        TvTEvent.onLogout(player);
        RegionBBSManager.getInstance().changeCommunityBoard();

        player.deleteMe();
        notifyFriends(player);
      }

      private void notifyFriends(L2PcInstance cha)
      {
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.deleteMe()

            TvTEvent.onLogout(player);
            RegionBBSManager.getInstance().changeCommunityBoard();

            // removing player from the world
            player.deleteMe();
            L2GameClient.saveCharToDisk(client.getActiveChar());


            getClient().setActiveChar(null);
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance.deleteMe()

                {
                  ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
                      @Override
              public void run()
                      {
                        npc.deleteMe();
                      }
                  }, despawnDelay);
                }
            }
        }
    View Full Code Here

    Examples of npc.model.MeleonInstance.deleteMe()

          {
            _polimorphTask.cancel(false);
            _polimorphTask = null;
          }
          final MeleonInstance actor = getActor();
          actor.deleteMe();
        }
        return false;
      }
     
      /**
     
    View Full Code Here

    Examples of npc.model.SquashInstance.deleteMe()

            _polimorphTask = null;
          }
          final SquashInstance actor = getActor();
          if (actor != null)
          {
            actor.deleteMe();
          }
        }
        return false;
      }
     
    View Full Code Here
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