Examples of deleteMe()

  • com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.deleteMe()
    Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).

    Actions :

  • If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode
  • Set the online Flag to True or False and update the characters table of the database with online status and lastAccess
  • Stop the HP/MP/CP Regeneration task
  • Cancel Crafting, Attak or Cast
  • Remove the L2PcInstance from the world
  • Stop Party and Unsummon Pet
  • Update database with items in its inventory and remove them from the world
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
  • Close the connection with the client


  • com.l2jfrozen.gameserver.model.actor.instance.L2SiegeGuardInstance.deleteMe()
  • l2p.gameserver.model.L2Object.deleteMe()
    Удаляет объект из мира вообще. Не путать с decayMe. Обьект после deleteMe подлежит сборке мусора. Если попытаться использовать объект после deleteMe будет большая фигня!!!
  • l2p.gameserver.model.L2Summon.deleteMe()
  • l2p.gameserver.model.entity.vehicle.L2AirShip.deleteMe()
  • l2p.gameserver.model.instances.L2NpcInstance.deleteMe()
  • l2p.gameserver.model.instances.L2SiegeHeadquarterInstance.deleteMe()
  • l2p.gameserver.model.items.L2ItemInstance.deleteMe()
  • lineage2.gameserver.model.GameObject.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.MonsterInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.NpcInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.TrapInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.items.ItemInstance.deleteMe()
    Method deleteMe.
  • net.sf.l2j.gameserver.communitybbs.BB.Post.deleteme()
  • net.sf.l2j.gameserver.communitybbs.BB.Topic.deleteme()
    @param f
  • net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.deleteMe()
    Remove PROPERLY the L2NpcInstance from the world.

    Actions :

  • Remove the L2NpcInstance from the world and update its spawn object
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2NpcInstance then cancel Attak or Cast and notify AI
  • Remove L2Object object from _allObjects of L2World


  • Caution : This method DOESN'T SEND Server->Client packets to players

  • net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.deleteMe()
    Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).
    Actions :
  • If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode
  • Set the online Flag to True or False and update the characters table of the database with online status and lastAccess
  • Stop the HP/MP/CP Regeneration task
  • Cancel Crafting, Attak or Cast
  • Remove the L2PcInstance from the world
  • Stop Party and Unsummon Pet
  • Update database with items in its inventory and remove them from the world
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
  • Close the connection with the client

  • net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance.deleteMe()
  • npc.model.MeleonInstance.deleteMe()
  • npc.model.SquashInstance.deleteMe()

  • Examples of lineage2.gameserver.model.items.ItemInstance.deleteMe()

          }
          else
          {
            item = entry.getValue();
          }
          item.deleteMe();
        }
      }
     
      /**
       * Method addListener.
    View Full Code Here

    Examples of net.sf.l2j.gameserver.communitybbs.BB.Post.deleteme()

            {
              //CPost cp = null;
              Post p = PostBBSManager.getInstance().getGPosttByTopic(t);
              if (p != null)
              {
                p.deleteme(t);
              }
              t.deleteme(f);
              parsecmd("_bbsmemo", activeChar);
            }
          }
    View Full Code Here

    Examples of net.sf.l2j.gameserver.communitybbs.BB.Post.deleteme()

            {
              //CPost cp = null;
              Post p = PostBBSManager.getInstance().getGPosttByTopic(t);
              if (p != null)
              {
                p.deleteme(t);
              }
              t.deleteme(f);
              parsecmd("_bbsmemo", activeChar);
            }
          }
    View Full Code Here

    Examples of net.sf.l2j.gameserver.communitybbs.BB.Topic.deleteme()

              Post p = PostBBSManager.getInstance().getGPosttByTopic(t);
              if (p != null)
              {
                p.deleteme(t);
              }
              t.deleteme(f);
              parsecmd("_bbsmemo", activeChar);
            }
          }
        }
        else
    View Full Code Here

    Examples of net.sf.l2j.gameserver.communitybbs.BB.Topic.deleteme()

              Post p = PostBBSManager.getInstance().getGPosttByTopic(t);
              if (p != null)
              {
                p.deleteme(t);
              }
              t.deleteme(f);
              parsecmd("_bbsmemo", activeChar);
            }
          }
        }
        else
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

                    _log.warning("ERROR: NPC " + target.getObjectId() + " has a 'null' spawn.");
                    return;
                }
                int respawnTime = spawn.getRespawnDelay();

                target.deleteMe();
                spawn.stopRespawn();
                SpawnTable.getInstance().deleteSpawn(spawn, true);

                try
                {
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

               if (spawn != null)
               {
                   spawn.stopRespawn();
                   SpawnTable.getInstance().deleteSpawn(spawn, true);
               }
               npc.deleteMe();
               L2Event.npcs.removeFirst();}catch(Exception e) {L2Event.npcs.removeFirst();}
           }
       }
       void teleportTeam(L2PcInstance activeChar, int team){
           LinkedList<String> linked = L2Event.players.get(team);
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

            for (L2Object obj : _visibleObjects)
            {
                if (obj instanceof L2NpcInstance)
                {
                    L2NpcInstance target = (L2NpcInstance) obj;
                    target.deleteMe();
                    L2Spawn spawn = target.getSpawn();
                    if (spawn != null)
                    {
                        spawn.stopRespawn();
                        SpawnTable.getInstance().deleteSpawn(spawn, false);
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
            L2Object obj = activeChar.getTarget();
            if ((obj != null) && (obj instanceof L2NpcInstance))
            {
                L2NpcInstance target = (L2NpcInstance) obj;
                target.deleteMe();

                L2Spawn spawn = target.getSpawn();
                if (spawn != null)
                {
                    spawn.stopRespawn();
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.deleteMe()

                      if (player.isFlying())
                      {
                        player.removeSkill(SkillTable.getInstance().getInfo(4289, 1));
                      }
              // notify the world about our disconnect
              player.deleteMe();

              try
                      {
                saveCharToDisk(player);
              }
    View Full Code Here
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