Examples of deleteMe()

  • com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.deleteMe()
    Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).

    Actions :

  • If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode
  • Set the online Flag to True or False and update the characters table of the database with online status and lastAccess
  • Stop the HP/MP/CP Regeneration task
  • Cancel Crafting, Attak or Cast
  • Remove the L2PcInstance from the world
  • Stop Party and Unsummon Pet
  • Update database with items in its inventory and remove them from the world
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
  • Close the connection with the client


  • com.l2jfrozen.gameserver.model.actor.instance.L2SiegeGuardInstance.deleteMe()
  • l2p.gameserver.model.L2Object.deleteMe()
    Удаляет объект из мира вообще. Не путать с decayMe. Обьект после deleteMe подлежит сборке мусора. Если попытаться использовать объект после deleteMe будет большая фигня!!!
  • l2p.gameserver.model.L2Summon.deleteMe()
  • l2p.gameserver.model.entity.vehicle.L2AirShip.deleteMe()
  • l2p.gameserver.model.instances.L2NpcInstance.deleteMe()
  • l2p.gameserver.model.instances.L2SiegeHeadquarterInstance.deleteMe()
  • l2p.gameserver.model.items.L2ItemInstance.deleteMe()
  • lineage2.gameserver.model.GameObject.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.MonsterInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.NpcInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.instances.TrapInstance.deleteMe()
    Method deleteMe.
  • lineage2.gameserver.model.items.ItemInstance.deleteMe()
    Method deleteMe.
  • net.sf.l2j.gameserver.communitybbs.BB.Post.deleteme()
  • net.sf.l2j.gameserver.communitybbs.BB.Topic.deleteme()
    @param f
  • net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance.deleteMe()
    Remove PROPERLY the L2NpcInstance from the world.

    Actions :

  • Remove the L2NpcInstance from the world and update its spawn object
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2NpcInstance then cancel Attak or Cast and notify AI
  • Remove L2Object object from _allObjects of L2World


  • Caution : This method DOESN'T SEND Server->Client packets to players

  • net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.deleteMe()
    Manage the delete task of a L2PcInstance (Leave Party, Unsummon pet, Save its inventory in the database, Remove it from the world...).
    Actions :
  • If the L2PcInstance is in observer mode, set its position to its position before entering in observer mode
  • Set the online Flag to True or False and update the characters table of the database with online status and lastAccess
  • Stop the HP/MP/CP Regeneration task
  • Cancel Crafting, Attak or Cast
  • Remove the L2PcInstance from the world
  • Stop Party and Unsummon Pet
  • Update database with items in its inventory and remove them from the world
  • Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
  • Close the connection with the client

  • net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance.deleteMe()
  • npc.model.MeleonInstance.deleteMe()
  • npc.model.SquashInstance.deleteMe()

  • Examples of com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance.deleteMe()

          L2Clan clan = ClanTable.getInstance().getClanByName(clanName);
          L2MonsterInstance mob = getQuestMob(clan);
          L2DecoInstance flag = getSiegeFlag(clan);
          if(mob != null)
          {
            mob.deleteMe();
          }
          if(flag != null)
          {
            flag.deleteMe();
          }
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_Room1Mobs){
            for (L2NpcInstance mob : _Room1Mobs)
            {
              if (mob != null)
                mob.deleteMe();
            }
            _Room1Mobs.clear();
          }     
        }
        else if (event.equalsIgnoreCase("room2_del"))
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_Room2Mobs){
            for (L2NpcInstance mob : _Room2Mobs)
            {
              if (mob != null)
                mob.deleteMe();
            }
            _Room2Mobs.clear();
          }   
        }
        else if (event.equalsIgnoreCase("kama_spawn"))
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_KamaMob){
            for (L2NpcInstance mob : _KamaMob)
            {
              if (mob != null)
                mob.deleteMe();
            }
            _KamaMob.clear();
          }   
        }
        else if (event.equalsIgnoreCase("clean"))
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_Cubes){
            for (L2NpcInstance cubes : _Cubes)
            {
              if (cubes != null)
                cubes.deleteMe();
            }
            _Cubes.clear();
          }
        }
        else if (event.equalsIgnoreCase("kamaloka_unlock"))
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

                continue;

              spawn.stopRespawn();
              L2NpcInstance last = spawn.getLastSpawn();
              if (last != null) {
                last.deleteMe();
                i++;
              }
            }
            _log.info("DayNightSpawnManager: Removed " + i + " "
                + UnspawnLogInfo + " creatures");
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_Room1Mobs){
            for (L2NpcInstance mob : _Room1Mobs)
            {
              if (mob != null)
                mob.deleteMe();
            }
            _Room1Mobs.clear();
          }     
        }
        else if (event.equalsIgnoreCase("room2_del"))
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_Room2Mobs){
            for (L2NpcInstance mob : _Room2Mobs)
            {
              if (mob != null)
                mob.deleteMe();
            }
            _Room2Mobs.clear();
          }   
        }
        else if (event.equalsIgnoreCase("kama_spawn"))
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_KamaMob){
            for (L2NpcInstance mob : _KamaMob)
            {
              if (mob != null)
                mob.deleteMe();
            }
            _KamaMob.clear();
          }   
        }
        else if (event.equalsIgnoreCase("clean"))
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.deleteMe()

        {
          synchronized(_Doors12Mobs){
            for (L2NpcInstance mob : _Doors12Mobs)
            {
              if (mob != null)
                mob.deleteMe();
            }
            _Doors12Mobs.clear();
          }
        }
        else if (event.equalsIgnoreCase("minions_death"))
    View Full Code Here
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