Examples of addItemName()


Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

        sm.addItemName(createItemID);
        sm.addNumber(createAmount);
      } else
      {
        sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
        sm.addItemName(createItemID);
      }
      activeChar.sendPacket(sm);
    } else
    {
      activeChar.sendMessage("Item failed to open"); // TODO: Put a more proper message here.
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

                      SetupGauge sg = new SetupGauge(0, skill.getHitTime());
                      activeChar.sendPacket(sg);
                      */

                      SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISAPPEARED);
                      sm.addItemName(itemId);
                      activeChar.sendPacket(sm);
                    }
                }
            }
        }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

        )
          res = usePotion(activeChar, 2287, (activeChar.getExpertiseIndex()+1));
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE); // INCOMPATIBLE_ITEM_GRADE
          sm.addItemName(itemId);
          activeChar.sendPacket(sm);
          return;
        }
        break;
      case 8628:
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

        )
          res = usePotion(activeChar, 2288, (activeChar.getExpertiseIndex()+1));
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE); // INCOMPATIBLE_ITEM_GRADE
          sm.addItemName(itemId);
          activeChar.sendPacket(sm);
          return;
        }
        break;
      case 8634:
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

        )
          res = usePotion(activeChar, 2289, (activeChar.getExpertiseIndex()+1));
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE); // INCOMPATIBLE_ITEM_GRADE
          sm.addItemName(itemId);
          activeChar.sendPacket(sm);
          return;
        }
        break;
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

      {
        // One can reuse pots after 2/3 of their duration is over.
        // It would be faster to check if its > 10 but that would screw custom pot durations...
        if (e.getTaskTime() > (e.getSkill().getBuffDuration()*67)/100000) return true;
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
        sm.addItemName(itemId);
        activeChar.sendPacket(sm);
        return false;
      }
    }
    return true;
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

      SystemMessage sm;

      if (createAmount > 1)
      {
        sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
        sm.addItemName(createItemID);
        sm.addNumber(createAmount);
      } else
      {
        sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
        sm.addItemName(createItemID);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

    // check if already busy (possible in alt mode only)
    if (Config.ALT_GAME_CREATION && ((maker = _activeMakers.get(player)) != null))
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
      sm.addString("You are busy creating ");
      sm.addItemName(recipeList.getItemId());
      player.sendPacket(sm);
      return;
    }

    maker = new RecipeItemMaker(player, recipeList, player);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

        if (_target == _player)
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2_EQUIPPED); // you equipped ...
          sm.addNumber(count);
          sm.addItemName(item.getItemId());
          _player.sendPacket(sm);
        }
        else _target.sendMessage("Manufacturer " + _player.getName() + " used " + count + " "
                                + item.getItemName());
      }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

      // inform customer of earned item
            SystemMessage sm = null;
            if (itemCount > 1)
            {
          sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
          sm.addItemName(itemId);
                sm.addNumber(itemCount);
          _target.sendPacket(sm);
            } else
            {
                sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
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