Examples of addItemName()


Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

      // Char cannot use pet items
      if (item.getItem().isForWolf() || item.getItem().isForHatchling()
        || item.getItem().isForStrider() || item.getItem().isForBabyPet())
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.CANNOT_EQUIP_PET_ITEM); // You cannot equip a pet item.
        sm.addItemName(itemId);
        getClient().getActiveChar().sendPacket(sm);
        sm = null;
        return;
      }
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

                {
                if (item.getEnchantLevel() > 0)
                {
                  sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
                  sm.addNumber(item.getEnchantLevel());
                  sm.addItemName(itemId);
                }
                else
                {
                  sm = new SystemMessage(SystemMessageId.S1_DISARMED);
                  sm.addItemName(itemId);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

                  sm.addItemName(itemId);
                }
                else
                {
                  sm = new SystemMessage(SystemMessageId.S1_DISARMED);
                  sm.addItemName(itemId);
                }
                activeChar.sendPacket(sm);

                // Remove augementation boni on unequip
                if (item.isAugmented())
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

          if (item.getEnchantLevel() > 0)
          {
            sm = new SystemMessage(SystemMessageId.S1_S2_EQUIPPED);
            sm.addNumber(item.getEnchantLevel());
            sm.addItemName(itemId);
          }
          else
          {
            sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
            sm.addItemName(itemId);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

            sm.addItemName(itemId);
          }
          else
          {
            sm = new SystemMessage(SystemMessageId.S1_EQUIPPED);
            sm.addItemName(itemId);
          }
          activeChar.sendPacket(sm);

                // Apply augementation boni on equip
                if (item.isAugmented())
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

    activeChar.getInventory().destroyItem("Extract", item, activeChar, null);
      activeChar.getInventory().addItem("Extract", itemToCreateId, amount, activeChar, item);

      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(itemToCreateId);
        sm.addNumber(amount);
      activeChar.sendPacket(sm);

        ItemList playerUI = new ItemList(activeChar, false);
    activeChar.sendPacket(playerUI);
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

    // Send messages to other party members about reward
    if (item.getCount() > 1)
    {
      SystemMessage msg = new SystemMessage(SystemMessageId.S1_PICKED_UP_S2_S3);
      msg.addString(target.getName());
      msg.addItemName(item.getItemId());
      msg.addNumber(item.getCount());
      broadcastToPartyMembers(target, msg);
    }
    else
    {
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

    }
    else
    {
      SystemMessage msg = new SystemMessage(SystemMessageId.S1_PICKED_UP_S2);
      msg.addString(target.getName());
      msg.addItemName(item.getItemId());
      broadcastToPartyMembers(target, msg);
    }
  }

  /**
 
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

    if (item.getCount() > 1)
    {
      SystemMessage msg = spoil ?  new SystemMessage(SystemMessageId.S1_SWEEPED_UP_S2_S3)
                                : new SystemMessage(SystemMessageId.S1_PICKED_UP_S2_S3);
      msg.addString(looter.getName());
      msg.addItemName(item.getItemId());
      msg.addNumber(item.getCount());
      broadcastToPartyMembers(looter, msg);
    }
    else
    {
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Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()

    activeChar.getInventory().destroyItem("Extract", item, activeChar, null);
    activeChar.getInventory().addItem("Extract", itemToCreateId, amount, activeChar, item);

      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(itemToCreateId);
      sm.addNumber(amount);
      activeChar.sendPacket(sm);

        ItemList playerUI = new ItemList(activeChar, false);
        activeChar.sendPacket(playerUI);
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