Examples of stopFakeDeath()

  • com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()
  • net.sf.l2j.gameserver.model.L2Character.stopFakeDeath()
    Stop a specified/all Fake Death abnormal L2Effect.

    Actions :

  • Delete a specified/all (if effect=null) Fake Death abnormal L2Effect from L2Character and update client magic icone
  • Set the abnormal effect flag _fake_death to False
  • Notify the L2Character AI


  • @param effect the effect
  • net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()

  • Examples of com.l2jfrozen.gameserver.model.L2Character.stopFakeDeath()

          L2Character target = (L2Character) target2;

          if(activeChar instanceof L2PcInstance && target instanceof L2PcInstance
            && target.isAlikeDead() && target.isFakeDeath())
          {
            target.stopFakeDeath(null);
          }
          else if(target.isAlikeDead())
          {
            if(skill.getTargetType() == L2Skill.SkillTargetType.TARGET_AREA_CORPSE_MOB && target instanceof L2NpcInstance)
            {
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.L2Character.stopFakeDeath()

          Formulas f = Formulas.getInstance();
          L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
         
          if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance && target.isAlikeDead() && target.isFakeDeath())
          {
            target.stopFakeDeath(null);
          }
          else if (target.isAlikeDead())
            continue;
         
          /*
     
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.L2Character.stopFakeDeath()

          {
            L2Character target = (L2Character) target2;
            L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
            if(activeChar instanceof L2PcInstance && target instanceof L2PcInstance && target.isAlikeDead() && target.isFakeDeath())
            {
              target.stopFakeDeath(null);
            }
            else if(target.isAlikeDead())
              continue;

            boolean dual = activeChar.isUsingDualWeapon();
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.L2Character.stopFakeDeath()

        {
          L2Character target = (L2Character) target2;

          if(activeChar instanceof L2PcInstance && target instanceof L2PcInstance && target.isAlikeDead() && target.isFakeDeath())
          {
            target.stopFakeDeath(null);
          }
          else if(target.isAlikeDead())
          {
            continue;
          }
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()

          return
        }
       
        if (activeChar.isFakeDeath())
        {
          activeChar.stopFakeDeath(null);
          activeChar.broadcastPacket(new Revive(activeChar));
          return;
        }
        else if (!activeChar.isAlikeDead())
        {
    View Full Code Here

    Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()

        {
          L2PcInstance target2 = (L2PcInstance) target; //convert object to chara

          if(target2.isFakeDeath())
          {
            target2.stopFakeDeath(null);
            return false;
          }
          target2 = null;
        }
        if(target == null)
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.L2Character.stopFakeDeath()

                    L2Character target = (L2Character)targets[index];
                    L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
                    if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance &&
                        target.isAlikeDead() && target.isFakeDeath())
                    {
                      target.stopFakeDeath(null);
                    }
                    else if (target.isAlikeDead())
                        continue;

                    boolean dual  = activeChar.isUsingDualWeapon();
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.L2Character.stopFakeDeath()

                L2Character target = (L2Character) targets[index];

                if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
                    && target.isAlikeDead() && target.isFakeDeath())
                {
                    target.stopFakeDeath(null);
                }
                else if (target.isAlikeDead())
                {
                    continue;
                }
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.L2Character.stopFakeDeath()

                Formulas f = Formulas.getInstance();
                L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
                if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
                    && target.isAlikeDead() && target.isFakeDeath())
                {
                    target.stopFakeDeath(null);
                }
                else if (target.isAlikeDead()) continue;

                boolean dual = activeChar.isUsingDualWeapon();
                boolean shld = f.calcShldUse(activeChar, target);
    View Full Code Here

    Examples of net.sf.l2j.gameserver.model.L2Character.stopFakeDeath()

                L2Character target = (L2Character) targets[index];

                if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
                    && target.isAlikeDead() && target.isFakeDeath())
                {
                    target.stopFakeDeath(null);
                }
                else if (target.isAlikeDead())
                {
                    continue;
                }
    View Full Code Here
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