Examples of stopFakeDeath()

  • com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()
  • net.sf.l2j.gameserver.model.L2Character.stopFakeDeath()
    Stop a specified/all Fake Death abnormal L2Effect.

    Actions :

  • Delete a specified/all (if effect=null) Fake Death abnormal L2Effect from L2Character and update client magic icone
  • Set the abnormal effect flag _fake_death to False
  • Notify the L2Character AI


  • @param effect the effect
  • net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()

  • Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()

            {
                L2PcInstance target2 = (L2PcInstance) target; //convert object to chara

                if (target2.isFakeDeath())
                {
                    target2.stopFakeDeath(null);
                    return false;
                }
            }
            if (target == null)
            {
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    Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.stopFakeDeath()

        //sm2.addString("type:"+requestedPointType);
        //activeChar.sendPacket(sm2);

        if (activeChar.isFakeDeath())
        {
          activeChar.stopFakeDeath(null);
          activeChar.broadcastPacket(new Revive(activeChar));
          return;
        }
        else if(!activeChar.isAlikeDead())
        {
    View Full Code Here
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