Package net.sf.l2j.gameserver.model

Examples of net.sf.l2j.gameserver.model.L2Character.stopFakeDeath()


                L2Character target = (L2Character)targets[index];
                L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
                if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance &&
                    target.isAlikeDead() && target.isFakeDeath())
                {
                  target.stopFakeDeath(null);
                }
                else if (target.isAlikeDead())
                    continue;

                boolean dual  = activeChar.isUsingDualWeapon();
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            L2Character target = (L2Character) targets[index];

            if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
                && target.isAlikeDead() && target.isFakeDeath())
            {
                target.stopFakeDeath(null);
            }
            else if (target.isAlikeDead())
            {
                continue;
            }
View Full Code Here

            Formulas f = Formulas.getInstance();
            L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
            if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
                && target.isAlikeDead() && target.isFakeDeath())
            {
                target.stopFakeDeath(null);
            }
            else if (target.isAlikeDead()) continue;

            boolean dual = activeChar.isUsingDualWeapon();
            boolean shld = f.calcShldUse(activeChar, target);
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            L2Character target = (L2Character) targets[index];

            if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance
                && target.isAlikeDead() && target.isFakeDeath())
            {
                target.stopFakeDeath(null);
            }
            else if (target.isAlikeDead())
            {
                continue;
            }
View Full Code Here

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