// everything except possibly
// VTOLs - lets assume they take an updraft and remain at the same
// height relative to the hex
int elevation = hex.getElevation();
hex.setElevation(terr.getLevel());
hex.removeTerrain(Terrains.ELEVATOR);
hex.addTerrain(tf.createTerrain(Terrains.ELEVATOR, elevation, true,
terr.getExits()));
server.sendChangedHex(c);
}
}