IHex hex = server.getGame().getBoard().getHex(g.position);
if (hex.terrainLevel(Terrains.GEYSER) == 2) {
r = new Report(5275);
r.add(g.position.getBoardNum());
vPhaseReport.add(r);
hex.removeTerrain(Terrains.GEYSER);
hex.addTerrain(tf.createTerrain(Terrains.GEYSER, 1));
server.sendChangedHex(g.position);
} else if (Compute.d6() == 1) {
if (hex.terrainLevel(Terrains.GEYSER) == 3) {
r = new Report(5285);