* @return a <code>Vector<Report></code> for the phase report
*/
private Vector<Report> resolveIceBroken(Coords c) {
Vector<Report> vPhaseReport = new Vector<Report>();
IHex hex = game.getBoard().getHex(c);
hex.removeTerrain(Terrains.ICE);
sendChangedHex(c);
// if there is water below the ice
if (hex.terrainLevel(Terrains.WATER) > 0) {
// drop entities on the surface into the water
for (Enumeration<Entity> entities = game.getEntities(c); entities.hasMoreElements();) {