Package megamek.server

Source Code of megamek.server.SmokeProcessor

/*
* MegaMek -
* Copyright (C) 2000,2001,2002,2003,2004,2005 Ben Mazur (bmazur@sev.org)
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the Free
*  Software Foundation; either version 2 of the License, or (at your option)
*  any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
*  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
*  for more details.
*/
package megamek.server;

import java.util.Iterator;
import java.util.Vector;

import megamek.common.Coords;
import megamek.common.IGame;
import megamek.common.IHex;
import megamek.common.Report;
import megamek.common.Terrains;

public class SmokeProcessor extends DynamicTerrainProcessor {

    private IGame game;
    Vector<Report> vPhaseReport;

    public SmokeProcessor(Server server) {
        super(server);
    }

    @Override
    void doEndPhaseChanges(Vector<Report> vPhaseReport) {
        game = server.getGame();
        if (game.getOptions().booleanOption("tacops_start_fire")) {
            this.vPhaseReport = vPhaseReport;
            resolveSmoke();
            this.vPhaseReport = null;
        }
    }
   
    private void resolveSmoke() {
        updateSmoke();
        removeEmptyClouds();
    }
   
    /**
     * Remove any empty clouds from the array
     */
    public void removeEmptyClouds() {
        Iterator<SmokeCloud> clouds = server.getSmokeCloudList().iterator();
       
        while ( clouds.hasNext() ) {
            SmokeCloud cloud = clouds.next();
           
            if ( cloud.getCoordsList().size() < 1 ) {
                clouds.remove();
            }else if ( cloud.getSmokeLevel() < 1 ) {
                server.removeSmokeTerrain(cloud);
                clouds.remove();
            }
           
        }
    }

    /**
     * Creates the Smoke Terrain Markers.
     * @param cloud
     */
    public void createSmokeTerrain(SmokeCloud cloud){
       
        for( Coords coords : cloud.getCoordsList() ){
            IHex smokeHex = game.getBoard().getHex(coords);
            if ( smokeHex != null ){
                if ( smokeHex.containsTerrain(Terrains.SMOKE) ) {
                    if ( smokeHex.terrainLevel(Terrains.SMOKE) == 1 ) {
                        smokeHex.removeTerrain(Terrains.SMOKE);
                        smokeHex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.SMOKE, 2));
                        server.sendChangedHex(coords);
                    }
                }
                else if ( cloud.getSmokeLevel() > 0){
                    smokeHex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.SMOKE, cloud.getSmokeLevel()));
                    server.sendChangedHex(coords);
                }
            }
        }
    }
   
    /**
     * Update the Map
     */
    public void updateSmoke(){
        //Have to remove all smoke at once before creating new ones.
        for ( SmokeCloud cloud : server.getSmokeCloudList() ){
            server.removeSmokeTerrain(cloud);
        }
        //Remove any smoke clouds that no longer exist
        removeEmptyClouds();
        //Create new Smoke Clouds.
        for ( SmokeCloud cloud : server.getSmokeCloudList() ){
            if ( cloud.getCoordsList().size() > 0 && cloud.getSmokeLevel() > 0 ) {
                createSmokeTerrain(cloud);
            }
        }
    }
}
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