Package marauroa.common.game

Examples of marauroa.common.game.RPClass.addAttribute()


   */
  private static RPClass createRPClass() {
    final RPClass rpclass = new RPClass("active_entity");

    rpclass.isA("entity");
    rpclass.addAttribute("dir", Type.BYTE, Definition.VOLATILE);
    rpclass.addAttribute("speed", Type.FLOAT, Definition.VOLATILE);

    return rpclass;
  }

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  private static RPClass createRPClass() {
    final RPClass rpclass = new RPClass("active_entity");

    rpclass.isA("entity");
    rpclass.addAttribute("dir", Type.BYTE, Definition.VOLATILE);
    rpclass.addAttribute("speed", Type.FLOAT, Definition.VOLATILE);

    return rpclass;
  }

  /**
 
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  public static void generateRPClass() {
    try {
      stats = Statistics.getStatistics();
      final RPClass entity = new RPClass("rpentity");
      entity.isA("active_entity");
      entity.addAttribute("name", Type.STRING);
      entity.addAttribute(ATTR_TITLE, Type.STRING);
      entity.addAttribute("level", Type.SHORT);
      entity.addAttribute("xp", Type.INT);
      entity.addAttribute("mana", Type.INT);
      entity.addAttribute("base_mana", Type.INT);
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   * Generate the RPClass for spells
   */
  public static void generateRPClass() {
    final RPClass entity = new RPClass(RPCLASS_SPELL);
    entity.isA("entity");
    entity.addAttribute(ATTR_NAME, Type.STRING);
    entity.addAttribute(ATTR_AMOUNT, Type.INT);
    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
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   */
  public static void generateRPClass() {
    final RPClass entity = new RPClass(RPCLASS_SPELL);
    entity.isA("entity");
    entity.addAttribute(ATTR_NAME, Type.STRING);
    entity.addAttribute(ATTR_AMOUNT, Type.INT);
    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
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  public static void generateRPClass() {
    final RPClass entity = new RPClass(RPCLASS_SPELL);
    entity.isA("entity");
    entity.addAttribute(ATTR_NAME, Type.STRING);
    entity.addAttribute(ATTR_AMOUNT, Type.INT);
    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
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    final RPClass entity = new RPClass(RPCLASS_SPELL);
    entity.isA("entity");
    entity.addAttribute(ATTR_NAME, Type.STRING);
    entity.addAttribute(ATTR_AMOUNT, Type.INT);
    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
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    entity.isA("entity");
    entity.addAttribute(ATTR_NAME, Type.STRING);
    entity.addAttribute(ATTR_AMOUNT, Type.INT);
    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
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    entity.addAttribute(ATTR_NAME, Type.STRING);
    entity.addAttribute(ATTR_AMOUNT, Type.INT);
    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
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    entity.addAttribute(ATTR_AMOUNT, Type.INT);
    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
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