// Note: text and private_text need to be kept because volatile
// attributes have been stored to the database in the past.
// And old characters, who logged out in the same turn as a
// private_text was set, cannot be loaded without this definition.
player.addAttribute("text", Type.LONG_STRING, Definition.VOLATILE);
// player.addAttribute("private_text", Type.LONG_STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));
player.addRPEvent(Events.PRIVATE_TEXT, Definition.PRIVATE);
player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);