Package marauroa.common.game

Examples of marauroa.common.game.RPClass.addAttribute()


    entity.addAttribute(ATTR_ATK, Type.INT);
    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
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    entity.addAttribute(ATTR_COOLDOWN, Type.INT);
    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
    // class = nature
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    entity.addAttribute(ATTR_DEF, Type.INT);
    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
    // class = nature
    entity.addAttribute("class", Type.STRING);
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    entity.addAttribute(ATTR_LIFESTEAL, Type.FLOAT);
    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
    // class = nature
    entity.addAttribute("class", Type.STRING);
    entity.addAttribute("subclass", Type.STRING);
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    entity.addAttribute(ATTR_MANA, Type.INT);
    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
    // class = nature
    entity.addAttribute("class", Type.STRING);
    entity.addAttribute("subclass", Type.STRING);
  }
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    entity.addAttribute(ATTR_MINIMUMLEVEL, Type.INT);
    entity.addAttribute(ATTR_NATURE, Type.STRING);
    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
    // class = nature
    entity.addAttribute("class", Type.STRING);
    entity.addAttribute("subclass", Type.STRING);
  }
 
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    entity.addAttribute(ATTR_RANGE, Type.INT);
    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
    // class = nature
    entity.addAttribute("class", Type.STRING);
    entity.addAttribute("subclass", Type.STRING);
  }
 
  /**
   * Creates a spell from an RPObject
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    entity.addAttribute(ATTR_RATE, Type.INT);
    entity.addAttribute(ATTR_REGEN, Type.INT);
    entity.addAttribute(ATTR_TIMESTAMP, Type.STRING);
    // class = nature
    entity.addAttribute("class", Type.STRING);
    entity.addAttribute("subclass", Type.STRING);
  }
 
  /**
   * Creates a spell from an RPObject
   *
 
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  public static void generateRPClass() {
    final RPClass entity = new RPClass("entity");

    // Some things may have a textual description
    entity.addAttribute("description", Type.LONG_STRING, Definition.HIDDEN);

    // TODO: Try to remove this attribute later (at DB reset?)
    entity.addAttribute("type", Type.STRING);

    /**
 
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    // Some things may have a textual description
    entity.addAttribute("description", Type.LONG_STRING, Definition.HIDDEN);

    // TODO: Try to remove this attribute later (at DB reset?)
    entity.addAttribute("type", Type.STRING);

    /**
     * Resistance to other entities (0-100). 0=Phantom, 100=Obstacle.
     */
    entity.addAttribute("resistance", Type.BYTE, Definition.VOLATILE);
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