Package marauroa.common.game

Examples of marauroa.common.game.RPClass.addAttribute()


    player.addAttribute("looted_items", Type.MAP, Definition.HIDDEN);

    // We use this for the buddy system
    player.addRPSlot("!buddy", 1, Definition.PRIVATE);
    // using additionally a proof of concept for buddies here
    player.addAttribute("buddies", Type.MAP, Definition.PRIVATE);

    player.addRPSlot("!ignore", 1, Definition.PRIVATE);
    player.addAttribute("online", Type.LONG_STRING,
        (byte) (Definition.PRIVATE | Definition.VOLATILE));
    player.addAttribute("offline", Type.LONG_STRING,
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    player.addRPSlot("!buddy", 1, Definition.PRIVATE);
    // using additionally a proof of concept for buddies here
    player.addAttribute("buddies", Type.MAP, Definition.PRIVATE);

    player.addRPSlot("!ignore", 1, Definition.PRIVATE);
    player.addAttribute("online", Type.LONG_STRING,
        (byte) (Definition.PRIVATE | Definition.VOLATILE));
    player.addAttribute("offline", Type.LONG_STRING,
        (byte) (Definition.PRIVATE | Definition.VOLATILE));

    player.addRPSlot("!quests", 1, Definition.HIDDEN);
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    player.addAttribute("buddies", Type.MAP, Definition.PRIVATE);

    player.addRPSlot("!ignore", 1, Definition.PRIVATE);
    player.addAttribute("online", Type.LONG_STRING,
        (byte) (Definition.PRIVATE | Definition.VOLATILE));
    player.addAttribute("offline", Type.LONG_STRING,
        (byte) (Definition.PRIVATE | Definition.VOLATILE));

    player.addRPSlot("!quests", 1, Definition.HIDDEN);
    player.addRPSlot("!tutorial", 1, Definition.HIDDEN);
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        (byte) (Definition.PRIVATE | Definition.VOLATILE));

    player.addRPSlot("!quests", 1, Definition.HIDDEN);
    player.addRPSlot("!tutorial", 1, Definition.HIDDEN);

    player.addAttribute("karma", Type.FLOAT, Definition.PRIVATE);
    player.addAttribute("tradescore", Type.INT, Definition.PRIVATE);
    player.addAttribute("sentence", Type.STRING, Definition.HIDDEN);

    player.addRPSlot("skills", 1, Definition.HIDDEN);
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    player.addRPSlot("!quests", 1, Definition.HIDDEN);
    player.addRPSlot("!tutorial", 1, Definition.HIDDEN);

    player.addAttribute("karma", Type.FLOAT, Definition.PRIVATE);
    player.addAttribute("tradescore", Type.INT, Definition.PRIVATE);
    player.addAttribute("sentence", Type.STRING, Definition.HIDDEN);

    player.addRPSlot("skills", 1, Definition.HIDDEN);

    // Non-removable while stored ones have values
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    player.addRPSlot("!quests", 1, Definition.HIDDEN);
    player.addRPSlot("!tutorial", 1, Definition.HIDDEN);

    player.addAttribute("karma", Type.FLOAT, Definition.PRIVATE);
    player.addAttribute("tradescore", Type.INT, Definition.PRIVATE);
    player.addAttribute("sentence", Type.STRING, Definition.HIDDEN);

    player.addRPSlot("skills", 1, Definition.HIDDEN);

    // Non-removable while stored ones have values
    player.addRPSlot("!skills", 1,
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    player.addRPSlot("spells", 9, Definition.PRIVATE);

    player.addRPSlot("trade", 4);

    // The guild name
    player.addAttribute("guild", Type.STRING);

    // Player features
    player.addAttribute("features", Type.MAP, Definition.PRIVATE);
    // deprecated
    player.addRPSlot("!features", 1, Definition.PRIVATE);
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    // The guild name
    player.addAttribute("guild", Type.STRING);

    // Player features
    player.addAttribute("features", Type.MAP, Definition.PRIVATE);
    // deprecated
    player.addRPSlot("!features", 1, Definition.PRIVATE);

    // Last time this player attacked another player
    player.addAttribute("last_pvp_action_time", Type.FLOAT, Definition.HIDDEN);
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    player.addAttribute("features", Type.MAP, Definition.PRIVATE);
    // deprecated
    player.addRPSlot("!features", 1, Definition.PRIVATE);

    // Last time this player attacked another player
    player.addAttribute("last_pvp_action_time", Type.FLOAT, Definition.HIDDEN);
    player.addAttribute("last_player_kill_time", Type.FLOAT, Definition.STANDARD);

    player.addRPEvent("transition_graph", Definition.PRIVATE);
    player.addRPEvent("examine", Definition.PRIVATE);
    player.addRPEvent("show_item_list", Definition.PRIVATE);
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    // deprecated
    player.addRPSlot("!features", 1, Definition.PRIVATE);

    // Last time this player attacked another player
    player.addAttribute("last_pvp_action_time", Type.FLOAT, Definition.HIDDEN);
    player.addAttribute("last_player_kill_time", Type.FLOAT, Definition.STANDARD);

    player.addRPEvent("transition_graph", Definition.PRIVATE);
    player.addRPEvent("examine", Definition.PRIVATE);
    player.addRPEvent("show_item_list", Definition.PRIVATE);
    player.addRPEvent(Events.VIEW_CHANGE, Definition.PRIVATE);
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