Package marauroa.common.game

Examples of marauroa.common.game.RPClass.addAttribute()


    player.addRPEvent(Events.PLAYER_LOGGED_ON, Definition.PRIVATE);
    player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);

    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);

    player.addAttribute("dead", Type.FLAG, Definition.PRIVATE);
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    player.addRPEvent(Events.PLAYER_LOGGED_OUT, Definition.PRIVATE);
    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);

    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);

    player.addAttribute("dead", Type.FLAG, Definition.PRIVATE);

    player.addAttribute("outfit", Type.INT);
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    player.addRPEvent(Events.TRADE_STATE_CHANGE, Definition.PRIVATE);
    player.addRPEvent(Events.REACHED_ACHIEVEMENT, Definition.PRIVATE);

    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);

    player.addAttribute("dead", Type.FLAG, Definition.PRIVATE);

    player.addAttribute("outfit", Type.INT);
    player.addAttribute("outfit_org", Type.INT, Definition.HIDDEN);
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    player.addAttribute("poisoned", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);

    player.addAttribute("dead", Type.FLAG, Definition.PRIVATE);

    player.addAttribute("outfit", Type.INT);
    player.addAttribute("outfit_org", Type.INT, Definition.HIDDEN);
    // player.addAttribute("outfit_path", Type.STRING);
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    player.addAttribute("eating", Type.SHORT, Definition.VOLATILE);
    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);

    player.addAttribute("dead", Type.FLAG, Definition.PRIVATE);

    player.addAttribute("outfit", Type.INT);
    player.addAttribute("outfit_org", Type.INT, Definition.HIDDEN);
    // player.addAttribute("outfit_path", Type.STRING);

    player.addAttribute("away", Type.LONG_STRING, Definition.VOLATILE);
    player.addAttribute("grumpy", Type.LONG_STRING, Definition.VOLATILE);
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    player.addAttribute("choking", Type.SHORT, Definition.VOLATILE);

    player.addAttribute("dead", Type.FLAG, Definition.PRIVATE);

    player.addAttribute("outfit", Type.INT);
    player.addAttribute("outfit_org", Type.INT, Definition.HIDDEN);
    // player.addAttribute("outfit_path", Type.STRING);

    player.addAttribute("away", Type.LONG_STRING, Definition.VOLATILE);
    player.addAttribute("grumpy", Type.LONG_STRING, Definition.VOLATILE);
View Full Code Here

    player.addAttribute("outfit", Type.INT);
    player.addAttribute("outfit_org", Type.INT, Definition.HIDDEN);
    // player.addAttribute("outfit_path", Type.STRING);

    player.addAttribute("away", Type.LONG_STRING, Definition.VOLATILE);
    player.addAttribute("grumpy", Type.LONG_STRING, Definition.VOLATILE);

    // Use this for admin menus and usage.
    player.addAttribute("admin", Type.FLAG);
    player.addAttribute("adminlevel", Type.INT);
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    player.addAttribute("outfit", Type.INT);
    player.addAttribute("outfit_org", Type.INT, Definition.HIDDEN);
    // player.addAttribute("outfit_path", Type.STRING);

    player.addAttribute("away", Type.LONG_STRING, Definition.VOLATILE);
    player.addAttribute("grumpy", Type.LONG_STRING, Definition.VOLATILE);

    // Use this for admin menus and usage.
    player.addAttribute("admin", Type.FLAG);
    player.addAttribute("adminlevel", Type.INT);
    player.addAttribute("invisible", Type.FLAG, Definition.HIDDEN);
View Full Code Here

    player.addAttribute("away", Type.LONG_STRING, Definition.VOLATILE);
    player.addAttribute("grumpy", Type.LONG_STRING, Definition.VOLATILE);

    // Use this for admin menus and usage.
    player.addAttribute("admin", Type.FLAG);
    player.addAttribute("adminlevel", Type.INT);
    player.addAttribute("invisible", Type.FLAG, Definition.HIDDEN);
    player.addAttribute("ghostmode", Type.FLAG);
    player.addAttribute("teleclickmode", Type.FLAG, Definition.HIDDEN);
View Full Code Here

    player.addAttribute("away", Type.LONG_STRING, Definition.VOLATILE);
    player.addAttribute("grumpy", Type.LONG_STRING, Definition.VOLATILE);

    // Use this for admin menus and usage.
    player.addAttribute("admin", Type.FLAG);
    player.addAttribute("adminlevel", Type.INT);
    player.addAttribute("invisible", Type.FLAG, Definition.HIDDEN);
    player.addAttribute("ghostmode", Type.FLAG);
    player.addAttribute("teleclickmode", Type.FLAG, Definition.HIDDEN);

    player.addAttribute("release", Type.STRING, Definition.PRIVATE);
View Full Code Here

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