298299300301302303304305306307308
L2Object target = activeChar.getTarget(); L2Character player = null; if (target instanceof L2Character) { player = (L2Character)target; player.stopAbnormalEffect((short)0x0400); player.setIsParalyzed(false); } } catch (Exception e) {}
332333334335336337338339340341342
{ try { for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values()) { player.stopAbnormalEffect(0x0400); player.setIsParalyzed(false); } } catch (Exception e) {}
373374375376377378379380381382383
L2Character player = null; if(target instanceof L2Character) { player = (L2Character) target; player.stopAbnormalEffect((short) 0x2000); } target = null; player = null; }
847848849850851852853854855856857
{ L2Character character = (L2Character) target; if((character.getAbnormalEffect() & action) == action) { character.stopAbnormalEffect(action); } else { character.startAbnormalEffect(action); }
3233343536373839404142
if(_effected.isNpc()) { L2NpcInstance npc = (L2NpcInstance) _effected; npc.setCollisionHeight(npc.getTemplate().collisionHeight); npc.setCollisionRadius(npc.getTemplate().collisionRadius); npc.stopAbnormalEffect(AbnormalEffect.GROW); } } @Override public boolean onActionTime()
205206207208209210211212213214215
L2Object target = activeChar.getTarget(); L2Character player = null; if (target instanceof L2Character) { player = (L2Character)target; player.stopAbnormalEffect((short)0x0400); player.setIsParalyzed(false); } } catch (Exception e) {
239240241242243244245246247248249
{ try { for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values()) { player.stopAbnormalEffect(0x0400); player.setIsParalyzed(false); } } catch (Exception e) {
272273274275276277278279280281282
L2Object target = activeChar.getTarget(); L2Character player = null; if (target instanceof L2Character) { player = (L2Character)target; player.stopAbnormalEffect((short)0x2000); } } catch (Exception e) { }
586587588589590591592593594595596
{ if (target instanceof L2Character) { L2Character character=(L2Character)target; if ((character.getAbnormalEffect()&action) == action) character.stopAbnormalEffect(action); else character.startAbnormalEffect(action); return true; } return false;