Package net.sf.l2j.gameserver.model

Examples of net.sf.l2j.gameserver.model.L2Character.stopAbnormalEffect()


        L2Object target = activeChar.getTarget();
        L2Character player = null;
        if (target instanceof L2Character)
        {
          player = (L2Character)target;
          player.stopAbnormalEffect((short)0x0400);
          player.setIsParalyzed(false);
        }
      }
      catch (Exception e)
      {
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    {
      try
      {
        for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values())
        {
          player.stopAbnormalEffect(0x0400);
          player.setIsParalyzed(false);
        }
      }
      catch (Exception e)
      {
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        L2Object target = activeChar.getTarget();
        L2Character player = null;
        if (target instanceof L2Character)
        {
          player = (L2Character)target;
          player.stopAbnormalEffect((short)0x2000);
        }
      }
      catch (Exception e)
      {
      }
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  {
    if (target instanceof L2Character)
    {
      L2Character character=(L2Character)target;
      if ((character.getAbnormalEffect()&action) == action)
        character.stopAbnormalEffect(action);
      else
        character.startAbnormalEffect(action);
      return true;
    }
    return false;
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