Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()


                    activeChar.sendPacket(sm);
                }
                else
                {
                    sm = new SystemMessage(SystemMessageId.S1_DISARMED);
                    sm.addItemName(item.getItemId());
                    activeChar.sendPacket(sm);
                }

                L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());
                if (item.isEquipped())
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                if (destroyItem == null) return;
               
                L2ItemInstance crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
           
                sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
                sm.addItemName(crystals.getItemId());
                sm.addNumber(count);
                activeChar.sendPacket(sm);
   
                if (!Config.FORCE_INVENTORY_UPDATE)
                {
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                smsg.addNumber(count);
          getPlayer().sendPacket(smsg);
            } else
            {
                SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_ITEM);
                smsg.addItemName(item.getItemId());
                getPlayer().sendPacket(smsg);
            }
    }
        getPlayer().sendPacket(new ItemList(getPlayer(), false));
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        }

        SystemMessage sm = new SystemMessage(
            SystemMessageId.DISSAPEARED_ITEM);
        sm.addNumber(costcount);
        sm.addItemName(costid);
        sendPacket(sm);
        sm = null;
      } else
      {
        SystemMessage sm = new SystemMessage(
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                  player.sendPacket(new SystemMessage(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL));
                  return;
                }

                SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
                sm.addItemName(itemId);
                sm.addNumber(1);
                sendPacket(sm);
                sm = null;
              }
            }
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          SystemMessage sm;

          if (e.getItemCount() * _amount > 1)
          {
            sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
              sm.addItemName(e.getItemId());
              sm.addNumber(e.getItemCount() * _amount);
              player.sendPacket(sm);
              sm = null;
          }
          else
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          {
              if(maintainEnchantment && _enchantment > 0)
              {
                  sm = new SystemMessage(SystemMessageId.ACQUIRED);
                  sm.addNumber(_enchantment);
                  sm.addItemName(e.getItemId());
              }
              else
              {
                  sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
                  sm.addItemName(e.getItemId());
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                  sm.addItemName(e.getItemId());
              }
              else
              {
                  sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
                  sm.addItemName(e.getItemId());
              }
              player.sendPacket(sm);
              sm = null;
          }
      }
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        activeChar.getInventory().addItem("Skill", item, activeChar, activeChar);

        if (count > 1)
        {
            SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
            smsg.addItemName(item.getItemId());
            smsg.addNumber(count);
            activeChar.sendPacket(smsg);
        }
        else
        {
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            activeChar.sendPacket(smsg);
        }
        else
        {
            SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_ITEM);
            smsg.addItemName(item.getItemId());
            activeChar.sendPacket(smsg);
        }
        ItemList il = new ItemList(activeChar, false);
        activeChar.sendPacket(il);
    }
View Full Code Here

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