Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.SystemMessage.addItemName()


        )
          res = usePotion(activeChar, 2289, (activeChar.getExpertiseIndex()+1));
        else
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.INCOMPATIBLE_ITEM_GRADE); // INCOMPATIBLE_ITEM_GRADE
          sm.addItemName(itemId);
          activeChar.sendPacket(sm);
          return;
        }
        break;
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      {
        // One can reuse pots after 2/3 of their duration is over.
        // It would be faster to check if its > 10 but that would screw custom pot durations...
        if (e.getTaskTime() > (e.getSkill().getBuffDuration()*67)/100000) return true;
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
        sm.addItemName(itemId);
        activeChar.sendPacket(sm);
        return false;
      }
    }
    return true;
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      SystemMessage sm;

      if (createAmount > 1)
      {
        sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
        sm.addItemName(createItemID);
        sm.addNumber(createAmount);
      } else
      {
        sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
        sm.addItemName(createItemID);
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    // check if already busy (possible in alt mode only)
    if (Config.ALT_GAME_CREATION && ((maker = _activeMakers.get(player)) != null))
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
      sm.addString("You are busy creating ");
      sm.addItemName(recipeList.getItemId());
      player.sendPacket(sm);
      return;
    }

    maker = new RecipeItemMaker(player, recipeList, player);
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        if (_target == _player)
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2_EQUIPPED); // you equipped ...
          sm.addNumber(count);
          sm.addItemName(item.getItemId());
          _player.sendPacket(sm);
        }
        else _target.sendMessage("Manufacturer " + _player.getName() + " used " + count + " "
                                + item.getItemName());
      }
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      // inform customer of earned item
            SystemMessage sm = null;
            if (itemCount > 1)
            {
          sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
          sm.addItemName(itemId);
                sm.addNumber(itemCount);
          _target.sendPacket(sm);
            } else
            {
                sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
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                sm.addNumber(itemCount);
          _target.sendPacket(sm);
            } else
            {
                sm = new SystemMessage(SystemMessageId.EARNED_ITEM);
                sm.addItemName(itemId);
                _target.sendPacket(sm);
            }

      if (_target != _player)
      {
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                        {
                            L2ItemInstance item = player.getInventory().addItem("Status-Give", itemId, amount, null, null);
                            InventoryUpdate iu = new InventoryUpdate();
                            iu.addItem(item);
                            SystemMessage sm = new SystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
                            sm.addItemName(itemId);
                            sm.addNumber(amount);
                            player.sendPacket(iu);
                            _print.println("ok");
                        }
                    }
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              return;
            SystemMessage sm = null;
            if (unequiped[0].getEnchantLevel() > 0){
              sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
              sm.addNumber(unequiped[0].getEnchantLevel());
              sm.addItemName(unequiped[0].getItemId());
            }else{
              sm = new SystemMessage(SystemMessageId.S1_DISARMED);
              sm.addItemName(unequiped[0].getItemId());
            }
            player.sendPacket(sm);
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              sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
              sm.addNumber(unequiped[0].getEnchantLevel());
              sm.addItemName(unequiped[0].getItemId());
            }else{
              sm = new SystemMessage(SystemMessageId.S1_DISARMED);
              sm.addItemName(unequiped[0].getItemId());
            }
            player.sendPacket(sm);
          }
        }
View Full Code Here

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