Package net.minecraft.src

Examples of net.minecraft.src.Tessellator.draw()


                    var18.setColorOpaque_I(0);
                    var18.addVertexWithUV((double)(var14 + 1), (double)(var19 + var13 + 1), 0.0D, 0.0D, 1.0D);
                    var18.addVertexWithUV((double)(var15 - 1), (double)(var19 + var13 + 1), 0.0D, 1.0D, 1.0D);
                    var18.addVertexWithUV((double)(var15 - 1), (double)(var19 - 1), 0.0D, 1.0D, 0.0D);
                    var18.addVertexWithUV((double)(var14 + 1), (double)(var19 - 1), 0.0D, 0.0D, 0.0D);
                    var18.draw();
                    GL11.glEnable(GL11.GL_TEXTURE_2D);
                }

                this.drawSlot(var11, var9, var19, var13, var18);
            }
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        var18.addVertexWithUV((double)this.left, (double)(this.top + var20), 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double)this.right, (double)(this.top + var20), 0.0D, 1.0D, 1.0D);
        var18.setColorRGBA_I(0, 255);
        var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, 0.0D, 0.0D);
        var18.draw();
        var18.startDrawingQuads();
        var18.setColorRGBA_I(0, 255);
        var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, 1.0D, 1.0D);
        var18.setColorRGBA_I(0, 0);
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        var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, 0.0D, 1.0D);
        var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, 1.0D, 1.0D);
        var18.setColorRGBA_I(0, 0);
        var18.addVertexWithUV((double)this.right, (double)(this.bottom - var20), 0.0D, 1.0D, 0.0D);
        var18.addVertexWithUV((double)this.left, (double)(this.bottom - var20), 0.0D, 0.0D, 0.0D);
        var18.draw();
        var19 = this.getContentHeight() - (this.bottom - this.top - 4);

        if (var19 > 0)
        {
            var13 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
View Full Code Here

            var18.setColorRGBA_I(0, 255);
            var18.addVertexWithUV((double)var5, (double)this.bottom, 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)this.bottom, 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)this.top, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)this.top, 0.0D, 0.0D, 0.0D);
            var18.draw();
            var18.startDrawingQuads();
            var18.setColorRGBA_I(8421504, 255);
            var18.addVertexWithUV((double)var5, (double)(var14 + var13), 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)(var14 + var13), 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)var14, 0.0D, 1.0D, 0.0D);
View Full Code Here

            var18.setColorRGBA_I(8421504, 255);
            var18.addVertexWithUV((double)var5, (double)(var14 + var13), 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)(var14 + var13), 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)var6, (double)var14, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)var14, 0.0D, 0.0D, 0.0D);
            var18.draw();
            var18.startDrawingQuads();
            var18.setColorRGBA_I(12632256, 255);
            var18.addVertexWithUV((double)var5, (double)(var14 + var13 - 1), 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)(var6 - 1), (double)(var14 + var13 - 1), 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)(var6 - 1), (double)var14, 0.0D, 1.0D, 0.0D);
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            var18.setColorRGBA_I(12632256, 255);
            var18.addVertexWithUV((double)var5, (double)(var14 + var13 - 1), 0.0D, 0.0D, 1.0D);
            var18.addVertexWithUV((double)(var6 - 1), (double)(var14 + var13 - 1), 0.0D, 1.0D, 1.0D);
            var18.addVertexWithUV((double)(var6 - 1), (double)var14, 0.0D, 1.0D, 0.0D);
            var18.addVertexWithUV((double)var5, (double)var14, 0.0D, 0.0D, 0.0D);
            var18.draw();
        }
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL11.glShadeModel(GL11.GL_FLAT);
        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glDisable(GL11.GL_BLEND);
View Full Code Here

        var5.addVertexWithUV(0.0D, (double)par2, 0.0D, 0.0D, (double)((float)par2 / var6));
        var5.addVertexWithUV((double)this.width, (double)par2, 0.0D, (double)((float)this.width / var6), (double)((float)par2 / var6));
        var5.setColorRGBA_I(4210752, par3);
        var5.addVertexWithUV((double)this.width, (double)par1, 0.0D, (double)((float)this.width / var6), (double)((float)par1 / var6));
        var5.addVertexWithUV(0.0D, (double)par1, 0.0D, 0.0D, (double)((float)par1 / var6));
        var5.draw();
    }
 
  protected int getSize() {
    return parentGui.modChangelog.length;
  }
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