tessellator.setColorOpaque_I(0xffffff);
tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D);
tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D);
tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
tessellator.draw();
char c = 256;
char c1 = 256;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
tessellator.setColorOpaque_I(0xffffff);
scaledTessellator((scaledresolution.getScaledWidth() - c) / 2, (scaledresolution.getScaledHeight() - c1) / 2, 0, 0, c, c1);