Package net.minecraft.src

Examples of net.minecraft.src.Tessellator.draw()


         tessellator.setNormal(0.0F, 1.0F, 0.0F);
         tessellator.addVertexWithUV(0.0F - f6, 0.0F - f7, 0.0D, f1, f4);
         tessellator.addVertexWithUV(f5 - f6, 0.0F - f7, 0.0D, f2, f4);
         tessellator.addVertexWithUV(f5 - f6, 1.0F - f7, 0.0D, f2, f3);
         tessellator.addVertexWithUV(0.0F - f6, 1.0F - f7, 0.0D, f1, f3);
         tessellator.draw();
         GL11.glDisable(GL12.GL_RESCALE_NORMAL);
         GL11.glPopMatrix();
    }

    /**
 
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        tessellator.setColorOpaque_I(0xffffff);
        tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D);
        tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D);
        tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
        tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
        tessellator.draw();
        char c = 256;
        char c1 = 256;
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        tessellator.setColorOpaque_I(0xffffff);
        scaledTessellator((scaledresolution.getScaledWidth() - c) / 2, (scaledresolution.getScaledHeight() - c1) / 2, 0, 0, c, c1);
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        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV(par1 + 0, par2 + par6, 0.0D, (float)(par3 + 0) * f, (float)(par4 + par6) * f1);
        tessellator.addVertexWithUV(par1 + par5, par2 + par6, 0.0D, (float)(par3 + par5) * f, (float)(par4 + par6) * f1);
        tessellator.addVertexWithUV(par1 + par5, par2 + 0, 0.0D, (float)(par3 + par5) * f, (float)(par4 + 0) * f1);
        tessellator.addVertexWithUV(par1 + 0, par2 + 0, 0.0D, (float)(par3 + 0) * f, (float)(par4 + 0) * f1);
        tessellator.draw();
    }

    /**
     * gets the working dir (OS specific) for minecraft
     */
 
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        tessellator.setColorOpaque_I(0x20200000);
        tessellator.addVertex(0.0D, displayHeight - i * 2, 0.0D);
        tessellator.addVertex(0.0D, displayHeight - i, 0.0D);
        tessellator.addVertex(frameTimes.length, displayHeight - i, 0.0D);
        tessellator.addVertex(frameTimes.length, displayHeight - i * 2, 0.0D);
        tessellator.draw();
        long l2 = 0L;

        for (int j = 0; j < frameTimes.length; j++)
        {
            l2 += frameTimes[j];
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        tessellator.setColorOpaque_I(0x20400000);
        tessellator.addVertex(0.0D, displayHeight - k, 0.0D);
        tessellator.addVertex(0.0D, displayHeight, 0.0D);
        tessellator.addVertex(frameTimes.length, displayHeight, 0.0D);
        tessellator.addVertex(frameTimes.length, displayHeight - k, 0.0D);
        tessellator.draw();
        tessellator.startDrawing(1);

        for (int i1 = 0; i1 < frameTimes.length; i1++)
        {
            int k1 = ((i1 - numRecordedFrameTimes & frameTimes.length - 1) * 255) / frameTimes.length;
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            tessellator.setColorOpaque_I(0xff000000 + j2 * 0x10000 + j2 * 256 + j2 * 1);
            tessellator.addVertex((float)i1 + 0.5F, (float)((long)displayHeight - l3) + 0.5F, 0.0D);
            tessellator.addVertex((float)i1 + 0.5F, (float)((long)displayHeight - (l3 - l4)) + 0.5F, 0.0D);
        }

        tessellator.draw();
        int j1 = 160;
        int i2 = displayWidth - j1 - 10;
        int k2 = displayHeight - j1 * 2;
        GL11.glEnable(GL11.GL_BLEND);
        tessellator.startDrawingQuads();
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        tessellator.setColorRGBA_I(0, 200);
        tessellator.addVertex((float)i2 - (float)j1 * 1.1F, (float)k2 - (float)j1 * 0.6F - 16F, 0.0D);
        tessellator.addVertex((float)i2 - (float)j1 * 1.1F, k2 + j1 * 2, 0.0D);
        tessellator.addVertex((float)i2 + (float)j1 * 1.1F, k2 + j1 * 2, 0.0D);
        tessellator.addVertex((float)i2 + (float)j1 * 1.1F, (float)k2 - (float)j1 * 0.6F - 16F, 0.0D);
        tessellator.draw();
        GL11.glDisable(GL11.GL_BLEND);
        double d = 0.0D;

        for (int j3 = 0; j3 < list.size(); j3++)
        {
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                float f2 = MathHelper.sin(f) * (float)j1;
                float f4 = MathHelper.cos(f) * (float)j1 * 0.5F;
                tessellator.addVertex((float)i2 + f2, (float)k2 - f4, 0.0D);
            }

            tessellator.draw();
            tessellator.startDrawing(5);
            tessellator.setColorOpaque_I((profilerresult1.getDisplayColor() & 0xfefefe) >> 1);

            for (int i5 = i4; i5 >= 0; i5--)
            {
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                float f5 = MathHelper.cos(f1) * (float)j1 * 0.5F;
                tessellator.addVertex((float)i2 + f3, (float)k2 - f5, 0.0D);
                tessellator.addVertex((float)i2 + f3, ((float)k2 - f5) + 10F, 0.0D);
            }

            tessellator.draw();
            d += profilerresult1.sectionPercentage;
        }

        DecimalFormat decimalformat = new DecimalFormat("##0.00");
        GL11.glEnable(GL11.GL_TEXTURE_2D);
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        var18.setColorOpaque_I(2105376);
        var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, (double)((float)this.left / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
        var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, (double)((float)this.right / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
        var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, (double)((float)this.right / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
        var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, (double)((float)this.left / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
        var18.draw();
        var9 = this.width / 2 - 92 - 16;
        var10 = this.top + 4 - (int)this.amountScrolled;

        int var14;
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