Package net.minecraft.src

Examples of net.minecraft.src.Tessellator.draw()


    var16.addVertexWithUV(0, (double)(30 + var19), 0.0D, 0.0D, 1.0D);
    var16.addVertexWithUV(this.width - 12, (double)(30 + var19), 0.0D, 1.0D, 1.0D);
    var16.setColorRGBA_I(0, 255);
    var16.addVertexWithUV(this.width - 12, 30, 0.0D, 1.0D, 0.0D);
    var16.addVertexWithUV(0, 30, 0.0D, 0.0D, 0.0D);
    var16.draw();
    var16.startDrawingQuads();
    var16.setColorRGBA_I(0, 255);
    var16.addVertexWithUV(0, this.height - 50, 0.0D, 0.0D, 1.0D);
    var16.addVertexWithUV(this.width - 12, this.height - 50, 0.0D, 1.0D, 1.0D);
    var16.setColorRGBA_I(0, 0);
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    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(0.0D, height, -90, tLeft, tTop); // draw corners
    tessellator.addVertexWithUV(width, height, -90, tWidth, tTop);
    tessellator.addVertexWithUV(width, 0.0D, -90, tWidth, tHeight);
    tessellator.addVertexWithUV(0.0D, 0.0D, -90, tLeft, tHeight);
    tessellator.draw();
    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glPopMatrix();
    GL11.glDisable(GL11.GL_BLEND);
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    var16.addVertexWithUV(0, this.height - 50, 0.0D, 0.0D, 1.0D);
    var16.addVertexWithUV(this.width - 12, this.height - 50, 0.0D, 1.0D, 1.0D);
    var16.setColorRGBA_I(0, 0);
    var16.addVertexWithUV(this.width - 12, (double)(this.height - 50 - var19), 0.0D, 1.0D, 0.0D);
    var16.addVertexWithUV(0, (double)(this.height - 50 - var19), 0.0D, 0.0D, 0.0D);
    var16.draw();

    GL11.glEnable(3008 /*GL_ALPHA_TEST*/);

    GL11.glPopMatrix();
  }
 
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    tessellator.addVertexWithUV(0.0D, height, -90, tLeft, tTop + tHeight); // draw corners
    tessellator.addVertexWithUV(width, height, -90, tLeft + tWidth, tTop + tHeight);
    tessellator.addVertexWithUV(width, 0.0D, -90, tLeft + tWidth, tTop);
    tessellator.addVertexWithUV(0.0D, 0.0D, -90, tLeft, tTop);

    tessellator.draw();
    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glPopMatrix();
    if (blend && !wasBlend) {
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    var5.addVertexWithUV(0.0D, (double)var2, 0.0D, 0.0D, (double)((float)var2 / var6));
    var5.addVertexWithUV((double)this.width, (double)var2, 0.0D, (double)((float)this.width / var6), (double)((float)var2 / var6));
    var5.setColorRGBA_I(4210752, var3);
    var5.addVertexWithUV((double)this.width, (double)var1, 0.0D, (double)((float)this.width / var6), (double)((float)var1 / var6));
    var5.addVertexWithUV(0.0D, (double)var1, 0.0D, 0.0D, (double)((float)var1 / var6));
    var5.draw();
  }
}
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    var6.startDrawingQuads();
    var6.addVertexWithUV((double)(par1 + 0), (double)(par2 + par5) * height, (double)this.zLevel, (double)par3Icon.getMinU(), (double)par3Icon.getMaxV());
    var6.addVertexWithUV((double)(par1 + par4) * height, (double)(par2 + par5), (double)this.zLevel, (double)par3Icon.getMaxU(), (double)par3Icon.getMaxV());
    var6.addVertexWithUV((double)(par1 + par4) * height, (double)(par2 + 0), (double)this.zLevel, (double)par3Icon.getMaxU(), (double)par3Icon.getMinV());
    var6.addVertexWithUV((double)(par1 + 0), (double)(par2 + 0), (double)this.zLevel, (double)par3Icon.getMinU(), (double)par3Icon.getMinV());
    var6.draw();
  }

  /*
  public void renderTexturedQuads(int var1, int var2, int var3, int var4, int var5, int var6) {
    float var7 = 0.0F;
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    double w = entityT.width * 0.014;
    tessellator.addVertexWithUV(w/2, -h/2, 0, 0.0D, 0.0D); // Draw corners
    tessellator.addVertexWithUV(-w/2, -h/2, 0, entityT.texture.getWidth(), 0.0D);
    tessellator.addVertexWithUV(-w/2, h/2, 0, entityT.texture.getWidth(), entityT.texture.getHeight());
    tessellator.addVertexWithUV(w/2, h/2, 0, 0.0D, entityT.texture.getHeight());
    tessellator.draw();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    RenderHelper.enableStandardItemLighting();
    GL11.glPopMatrix();
  }
}
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               tessellator.addVertexWithUV(f11 * 0.2F, f12 * 0.2F, 0.0D, f13, f10);
               tessellator.setColorOpaque_I(0xffffff);
               tessellator.addVertexWithUV(f11, f12, f8, f13, f9);
            }
        
            tessellator.draw();
            GL11.glEnable(2884 /*GL_CULL_FACE*/);
            GL11.glShadeModel(7424 /*GL_FLAT*/);
            RenderHelper.enableStandardItemLighting();
            GL11.glPopMatrix();
         }
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               tessellator.setColorRGBA_I(0xff00ff, 0);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.addVertex(0.0D, f3, 1.0F * f4);
               tessellator.addVertex(-0.86599999999999999D * (double)f4, f3, -0.5F * f4);
               tessellator.draw();
            }
        
            GL11.glPopMatrix();
            GL11.glDepthMask(true);
            GL11.glDisable(2884 /*GL_CULL_FACE*/);
 
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        tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
        tessellator.addVertex(-i - 1, -1D, 0.0D);
        tessellator.addVertex(-i - 1, 8D, 0.0D);
        tessellator.addVertex(i + 1, 8D, 0.0D);
        tessellator.addVertex(i + 1, -1D, 0.0D);
        tessellator.draw();
        GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
        GL11.glDepthMask(true);
        fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
        GL11.glEnable(2896 /*GL_LIGHTING*/);
        GL11.glDisable(3042 /*GL_BLEND*/);
 
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