Package java.awt.image

Examples of java.awt.image.BufferStrategy.show()


    Graphics g = bs.getDrawGraphics();
    // draw the canvas image
    g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
    // dispose gfx and draw buffer
    g.dispose();
    bs.show();
  }
 
  // main game loop, starts the components
  public static void main(String[] args) {
    // create a new game component
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  public void update() {
    Window w = vc.getFullScreenWindow();
    if(w != null) {
      BufferStrategy s = w.getBufferStrategy();
      if(!s.contentsLost()) {
        s.show();
      }
    }
  }
 
  public Window getFullScreenWindow() {
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    }
    drawText(g);
    //////////////////////////////////////////////////////////
    Toolkit.getDefaultToolkit().sync();
    g.dispose();
    bs.show();
  }
 
 
 
  private void drawText(Graphics2D g)
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    public void update() {
        Window window = device.getFullScreenWindow();
        if (window != null) {
            BufferStrategy strategy = window.getBufferStrategy();
            if (!strategy.contentsLost()) {
                strategy.show();
            }
        }
        // Sync the display on some systems.
        // (on Linux, this fixes event queue problems)
        Toolkit.getDefaultToolkit().sync();
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            g2.dispose();
          }
        }

        if ( bs != null ) {
          bs.show();
        }

      } while ( bs != null && bs.contentsLost() && this.isDrawable() );

    }
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        createBufferStrategy(3);
        continue;
      }
      Graphics2D g = (Graphics2D) buf.getDrawGraphics();
      render(g, pl);
      buf.show();
    }
  }
 
  public void render(Graphics2D g, Plateau pl){
    g.setColor(Color.gray);
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        createBufferStrategy(3);
        continue;
      }
      Graphics2D g = (Graphics2D) buf.getDrawGraphics();
      renderPlateau(g, pl);
      buf.show();
      running = false;
    }
  }
 
  public void dessinePiece(Piece p) {
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        createBufferStrategy(3);
        continue;
      }
      Graphics2D g = (Graphics2D) buf.getDrawGraphics();
      renderNextPiece(g, p);
      buf.show();
      running = false;
    }
  }
 
  void renderPlateau(Graphics2D g, Plateau pl){
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