Package java.awt.image

Examples of java.awt.image.BufferStrategy.show()


            
             // Paint image to graphic context
             g.drawImage(img, null, 0, 0);
            
            // Swap the buffers
            s.show();
           
            i--;
        }
  }
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                framerate[2] = framerate[3];
            }
            g.drawString(framerate[0] + " fps", 10, 40);

            // swap the buffers
            s.show();
        }
    }

}
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    }
    finally {
      g.dispose();
    }
        bf.show();
        Toolkit.getDefaultToolkit().sync();
    }
 
  public void update(Graphics g)
  {
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      for (int i=0;i<world.getBodyCount();i++) {
        drawBody(g, world.getBody(i));
      }
     
      g.dispose();
      buffer.show();
    }
  }
 
  /**
   * Stop the rendering
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            graphics.fillRect(0, 0, clientArea.width, clientArea.height);
            graphics.drawImage(tile, x, y, null);

            graphics.dispose();

            strategy.show();
            Toolkit.getDefaultToolkit().sync();

            paintInProgress = false;

            updateStatusbar();
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    }
    Graphics2D g = (Graphics2D) bs.getDrawGraphics();
    g.drawImage(screen, 0, 0, screen.getWidth(), screen.getHeight(), canvas);
    Toolkit.getDefaultToolkit().sync();
    g.dispose();
    bs.show();
  }
 
 
  public synchronized void start() {
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                                                                        draw(g, RenderingScene.this);
                                                                        g.dispose();
                                                                }
                                                        } while (strategy.contentsRestored());
                                                        if (isDisplayable()) {
                                                                strategy.show();
                                                        }
                                                } while (strategy.contentsLost());
                                                monitor0.notify();
                                        }
                                } catch (InterruptedException e) {
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        Screen.drawImage(RenderImage, 0, 0, null);
      } finally {
        Screen.dispose();
      }

      Strategy.show();

      int FrameRenderTime = (int) (System.currentTimeMillis() - FrameStartTime);

      if (FrameRenderTime < 30) {
        try {
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    Graphics g = backbuffer.getDrawGraphics();
   
    g.drawImage(m_background,0,0,null);
    m_game.Draw(g);
    g.dispose();
    backbuffer.show();
   
    Toolkit.getDefaultToolkit().sync();
  }
 
  public void Run() throws IOException, InterruptedException {
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    g.setFont(new Font("Arial", Font.BOLD, 15));
    g.setColor(Color.WHITE);
    g.drawString(fps + "fps", 20, 40);
    g.dispose();
    bs.show();

  }

  public static void main(String[] args) {
    BufferedImage cursor = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
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