Package java.awt.image

Examples of java.awt.image.BufferStrategy.show()


    }

    g.drawImage(image, 0, 0, getWidth(), getHeight(), null);

    g.dispose();
    bs.show();
  }

  /**
   * Opens a GUI to display.
   *
 
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    public void update() {
        Window window = device.getFullScreenWindow();
        if (window != null) {
            BufferStrategy strategy = window.getBufferStrategy();
            if (!strategy.contentsLost()) {
                strategy.show();
            }
        }
        // Sync the display on some systems.
        // (on Linux, this fixes event queue problems)
        Toolkit.getDefaultToolkit().sync();
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                for (int i = 0; i < numBuffers; i++) {
                    Graphics g = bufferStrategy.getDrawGraphics();
                    if (!bufferStrategy.contentsLost()) {
                        g.setColor(COLORS[i]);
                        g.fillRect(0,0,bounds.width, bounds.height);
                        bufferStrategy.show();
                        g.dispose();
                    }
                    try {
                        Thread.sleep((int)lag);
                    } catch (InterruptedException e) {}
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      Graphics g = bs.getDrawGraphics();
     
      render(g);
     
      g.dispose();
      bs.show();
      Toolkit.getDefaultToolkit().sync();
      try {
        Thread.sleep(SLEEP_TIME);
      } catch (InterruptedException e) {
        e.printStackTrace();
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                g.drawString("Rendering test", 20, 20);

                g.drawImage(bi, 50, 50, null);

                g.dispose();
                bs.show();
            } while (bs.contentsLost()||bs.contentsRestored());
        }
    }

}
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                    while (!done) {
                        if (useBS) {
                            Graphics g = bs.getDrawGraphics();
                            renderDimensions(g, fsWindow.getBounds(),
                                           fsWindow.getGraphicsConfiguration());
                            bs.show();
                        } else {
                            fsWindow.repaint();
                        }
                        try {
                            Thread.sleep(1000);
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      for(Component component : components) {
        component.render(graphics);
      }

      bufferStrategy.show();

    } finally {
      graphics.dispose();
    }
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    int hh = HEIGHT * 3;
    int xo = (getWidth() - ww) / 2;
    int yo = (getHeight() - hh) / 2;
    g.drawImage(image, xo, yo, ww, hh, null);
    g.dispose();
    bs.show();
  }

  private void renderGui() {
    for (int y = 0; y < 2; y++) {
      for (int x = 0; x < 20; x++) {
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  public void update() {
    Window window = device.getFullScreenWindow();
    if (window != null) {
      BufferStrategy strategy = window.getBufferStrategy();
      if (!strategy.contentsLost()) {
        strategy.show();
      }
    }
   
    // Sync the display on some systems. On Linux, this fixes event queue problems.
    Toolkit.getDefaultToolkit().sync();
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    int x = (getWidth() - getHeight())/2;
    g.drawImage(image, x, 0, getHeight(), getHeight(), this);
   
    g.dispose();
    strategy.show();
  }
 
  private void paintComponent(Graphics2D g) {
    g.setColor(Color.WHITE);
    g.fillRect(0, 0, WIDTH, HEIGHT);
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