Examples of glActiveTexture()


Examples of javax.media.opengl.GL.glActiveTexture()

        gl.glEnable(GL.GL_COLOR_MATERIAL)// Enable Color Material
    gl.glEnable(GL.GL_ALPHA);
        // shading
        gl.glShadeModel(GL.GL_SMOOTH);
        gl.glEnable(GL.GL_TEXTURE_2D);
        gl.glActiveTexture(GL.GL_TEXTURE0);
        try {
      GetTextures(gl);
      System.out.println("Textures");
     
    } catch (IOException e1) {
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Examples of javax.media.opengl.GL.glActiveTexture()

        if (record.currentUnit != unit) {
            if (unit >= caps.getNumberOfTotalTextureUnits() || !caps.isMultitextureSupported() || unit < 0) {
                // ignore this request as it is not valid for the user's hardware.
                return;
            }
            gl.glActiveTexture(GL.GL_TEXTURE0 + unit);
            record.currentUnit = unit;
        }
    }

    /**
 
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Examples of javax.media.opengl.GL2.glActiveTexture()

        if (VERBOSE) System.err.println("JoglPipeline.resetTextureNative()");

    GL2 gl = context(ctx).getGL().getGL2();
        if (texUnitIndex >= 0 &&
                gl.isExtensionAvailable("GL_VERSION_1_3")) {
            gl.glActiveTexture(texUnitIndex + GL.GL_TEXTURE0);
            gl.glClientActiveTexture(texUnitIndex + GL.GL_TEXTURE0);
        }

        gl.glDisable(GL2.GL_TEXTURE_1D);
        gl.glDisable(GL.GL_TEXTURE_2D);
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Examples of javax.media.opengl.GL2.glActiveTexture()

    void activeTextureUnit(Context ctx, int texUnitIndex) {
        if (VERBOSE) System.err.println("JoglPipeline.activeTextureUnit()");

    GL2 gl = context(ctx).getGL().getGL2();
        if (gl.isExtensionAvailable("GL_VERSION_1_3")) {
            gl.glActiveTexture(texUnitIndex + GL.GL_TEXTURE0);
            gl.glClientActiveTexture(texUnitIndex + GL.GL_TEXTURE0);
        }
    }

    // native method for setting default TexCoordGeneration
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Examples of javax.media.opengl.GL2.glActiveTexture()

        if (VERBOSE) System.err.println("JoglPipeline.updateTextureUnitState()");

    GL2 gl = context(ctx).getGL().getGL2();

        if (index >= 0 && gl.isExtensionAvailable("GL_VERSION_1_3")) {
            gl.glActiveTexture(index + GL.GL_TEXTURE0);
            gl.glClientActiveTexture(GL.GL_TEXTURE0 + index);
// FIXME: GL_NV_register_combiners
//            if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
//                jctx.setCurrentTextureUnit(index + GL.GL_TEXTURE0);
//                jctx.setCurrentCombinerUnit(index + GL.GL_COMBINER0_NV);
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Examples of javax.media.opengl.GL3.glActiveTexture()

            gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, vertexBufferObject[0]);

            gl3.glEnableVertexAttribArray(0);
            gl3.glEnableVertexAttribArray(1);
            {
                gl3.glActiveTexture(GL3.GL_TEXTURE0);
                texture.enable(gl3);
                texture.bind(gl3);
                gl3.glUniform1i(textureUnLoc, 0);
               
                gl3.glVertexAttribPointer(0, 4, GL3.GL_FLOAT, false, 0, 0);
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Examples of javax.media.opengl.GL3.glActiveTexture()

            gl.glActiveTexture(GL.GL_TEXTURE0);
            gl.glBindTexture(GL.GL_TEXTURE_2D, spaceshipTex.getTextureObject(gl));

            int explosionLoc = gl.glGetUniformLocation(shaderProgram.program(), "explosionTex");
            gl.glUniform1i(explosionLoc, 1);
            gl.glActiveTexture(GL.GL_TEXTURE0 + 1);
            gl.glBindTexture(GL.GL_TEXTURE_2D, explosionTex.getTextureObject(gl));

            vertices.clear();
            colors.clear();
            final FloatBuffer verticesb = (FloatBuffer) vertices.getBuffer();
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Examples of javax.microedition.khronos.opengles.GL11.glActiveTexture()

        gl.glEnable(GL10.GL_LIGHT0);

        // The default light is white with direction (0, 0 ,-1)

        // Load texture
        gl.glActiveTexture(GL10.GL_TEXTURE0);
        final EncodedImage encodedImage =
                EncodedImage.getEncodedImageResource("BlackBerry.png");
        createTexture(gl, encodedImage, GL10.GL_RGB,
                GL10.GL_UNSIGNED_SHORT_5_6_5);
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Examples of net.rim.device.api.opengles.GL20.glActiveTexture()

        // Diffuse light color
        gl.glUniform3f(_lightDiffuseLoc, 1.0f, 1.0f, 1.0f);

        // Load texture
        gl.glActiveTexture(GL20.GL_TEXTURE0);
        final EncodedImage encodedImage =
                EncodedImage.getEncodedImageResource("BlackBerry.png");
        createTexture(gl, encodedImage, GL20.GL_RGB,
                GL20.GL_UNSIGNED_SHORT_5_6_5);
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