gl.glEnable(GL10.GL_LIGHT0);
// The default light is white with direction (0, 0 ,-1)
// Load texture
gl.glActiveTexture(GL10.GL_TEXTURE0);
final EncodedImage encodedImage =
EncodedImage.getEncodedImageResource("BlackBerry.png");
createTexture(gl, encodedImage, GL10.GL_RGB,
GL10.GL_UNSIGNED_SHORT_5_6_5);