{
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 3), new FluidStack(TinkerSmeltery.moltenCopperFluid, TConstruct.blockLiquidValue), null, true, 100); // copper
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 5), new FluidStack(TinkerSmeltery.moltenTinFluid, TConstruct.blockLiquidValue), null, true, 100); // tin
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 6), new FluidStack(TinkerSmeltery.moltenAluminumFluid, TConstruct.blockLiquidValue), null, true, 100); // aluminum
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 0), new FluidStack(TinkerSmeltery.moltenCobaltFluid, TConstruct.blockLiquidValue), null, true, 100); // cobalt
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 1), new FluidStack(TinkerSmeltery.moltenArditeFluid, TConstruct.blockLiquidValue), null, true, 100); // ardite
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 4), new FluidStack(TinkerSmeltery.moltenBronzeFluid, TConstruct.blockLiquidValue), null, true, 100); // bronze
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 7), new FluidStack(TinkerSmeltery.moltenAlubrassFluid, TConstruct.blockLiquidValue), null, true, 100); // albrass
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 2), new FluidStack(TinkerSmeltery.moltenManyullynFluid, TConstruct.blockLiquidValue), null, true, 100); // manyullyn
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 8), new FluidStack(TinkerSmeltery.moltenAlumiteFluid, TConstruct.blockLiquidValue), null, true, 100); // alumite
basinCasting.addCastingRecipe(new ItemStack(TinkerWorld.metalBlock, 1, 9), new FluidStack(TinkerSmeltery.moltenSteelFluid, TConstruct.blockLiquidValue), null, true, 100); // steel