// water and lava bucket
tableCasting.addCastingRecipe(new ItemStack(Items.water_bucket), new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10);
tableCasting.addCastingRecipe(new ItemStack(Items.lava_bucket), new FluidStack(FluidRegistry.LAVA, FluidContainerRegistry.BUCKET_VOLUME), bucket, true, 10);
// Clear glass pane casting
tableCasting.addCastingRecipe(new ItemStack(TinkerSmeltery.glassPane), new FluidStack(TinkerSmeltery.moltenGlassFluid, 250), null, 80);
// Metal toolpart casting
TinkerSmeltery.liquids = new FluidStack[] { new FluidStack(TinkerSmeltery.moltenIronFluid, 1), new FluidStack(TinkerSmeltery.moltenCopperFluid, 1), new FluidStack(TinkerSmeltery.moltenCobaltFluid, 1), new FluidStack(TinkerSmeltery.moltenArditeFluid, 1), new FluidStack(TinkerSmeltery.moltenManyullynFluid, 1), new FluidStack(TinkerSmeltery.moltenBronzeFluid, 1), new FluidStack(TinkerSmeltery.moltenAlumiteFluid, 1), new FluidStack(TinkerSmeltery.moltenObsidianFluid, 1), new FluidStack(TinkerSmeltery.moltenSteelFluid, 1), new FluidStack(TinkerSmeltery.pigIronFluid, 1) };
int[] liquidDamage = new int[] { 2, 13, 10, 11, 12, 14, 15, 6, 16, 18 }; // ItemStack
// damage