Examples of StatusUpdate


Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

      activeChar.sendPacket(iu);
    } else
      activeChar.sendPacket(new ItemList(activeChar, false));

    // status & user info
    StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
    activeChar.sendPacket(su);

    activeChar.broadcastUserInfo();

    L2World world = L2World.getInstance();
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

      else _target.sendPacket(new RecipeShopItemInfo(_player.getObjectId(), _recipeList.getId()));
    }

    private void updateCurLoad()
    {
      StatusUpdate su = new StatusUpdate(_target.getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, _target.getCurrentLoad());
      _target.sendPacket(su);
    }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

      _target.sendPacket(su);
    }

    private void updateCurMp()
    {
      StatusUpdate su = new StatusUpdate(_target.getObjectId());
      su.addAttribute(StatusUpdate.CUR_MP, (int) _target.getCurrentMp());
      _target.sendPacket(su);
    }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

        // Send updated item list to the player
    if (playerIU != null) player.sendPacket(playerIU);
    else player.sendPacket(new ItemList(player, false));

    // Update current load status on player
    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
  }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

        if (newItem.getCount() > count) playerUI.addModifiedItem(newItem);
          else playerUI.addNewItem(newItem);
        targetPlayer.sendPacket(playerUI);

        // Update current load as well
        StatusUpdate playerSU = new StatusUpdate(targetPlayer.getObjectId());
        playerSU.addAttribute(StatusUpdate.CUR_LOAD, targetPlayer.getCurrentLoad());
        targetPlayer.sendPacket(playerSU);
      }
      else if (target instanceof PetInventory)
      {
        petIU = new PetInventoryUpdate();
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

      InventoryUpdate iu = new InventoryUpdate();
      iu.addRemovedItem(removedItem);

      owner.sendPacket(iu);

      StatusUpdate su = new StatusUpdate(owner.getObjectId());
      su.addAttribute(StatusUpdate.CUR_LOAD, owner.getCurrentLoad());
      owner.sendPacket(su);

      owner.broadcastUserInfo();

      L2World world = L2World.getInstance();
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

    }

    // Send update packets
    player.sendPacket(playerIU);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);

  }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

      // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
      MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
      player.sendPacket(my);

      // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar
      StatusUpdate su = new StatusUpdate(getObjectId());
      su.addAttribute(StatusUpdate.CUR_HP, (int)getStatus().getCurrentHp() );
      su.addAttribute(StatusUpdate.MAX_HP, getMaxHp() );
      player.sendPacket(su);

      // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
      player.sendPacket(new ValidateLocation(this));
    }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

        boughtMsg.setHtml(html.replaceAll("%objectId%", String.valueOf(merchant.getObjectId())));
        player.sendPacket(boughtMsg);
      }
    }

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
    player.sendPacket(new ItemList(player, true));
  }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

                getPlayer().sendPacket(smsg);
            }
    }
        getPlayer().sendPacket(new ItemList(getPlayer(), false));

        StatusUpdate su = new StatusUpdate(getPlayer().getObjectId());
        su.addAttribute(StatusUpdate.CUR_LOAD, getPlayer().getCurrentLoad());
        getPlayer().sendPacket(su);
  }
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