Examples of StatusUpdate


Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

        }

        playerInstance.sendPacket(systemMessage);
      }

      StatusUpdate statusUpdate = new StatusUpdate(playerInstance.getObjectId());

      statusUpdate.addAttribute(StatusUpdate.CUR_LOAD, playerInstance.getCurrentLoad());
      playerInstance.sendPacket(statusUpdate);

      NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0);

      npcHtmlMessage.setHtml("<html><head><title>TvT Event</title></head><body>Your team won the event. Look in your inventory, there should be your reward.</body></html>");
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

    }

    // Send update packets
    player.sendPacket(playerIU);

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    player.sendPacket(su);
  }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

    player.setPkKills(pkkillsval);

    // Save the changed parameters to the database.
    player.store();

    StatusUpdate su = new StatusUpdate(player.getObjectId());
    su.addAttribute(StatusUpdate.CUR_HP, hpval);
    su.addAttribute(StatusUpdate.MAX_HP, player.getMaxHp());
    su.addAttribute(StatusUpdate.CUR_MP, mpval);
    su.addAttribute(StatusUpdate.MAX_MP, player.getMaxMp());
    su.addAttribute(StatusUpdate.CUR_CP, cpval);
    su.addAttribute(StatusUpdate.MAX_CP, player.getMaxCp());
    player.sendPacket(su);

    //Admin information
    player.sendMessage("Changed stats of " + player.getName() + "." +
        "  HP: " + hpval + "  MP: " + mpval + "  CP: " + cpval +
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

          // send update
          InventoryUpdate iu = new InventoryUpdate();
          iu.addRemovedItem(this);
          player.sendPacket(iu);

          StatusUpdate su = new StatusUpdate(player.getObjectId());
          su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
          player.sendPacket(su);

        }
        else
        {
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

          if (Config.DEBUG)
            _log.fine("Learned skill " + _skillId + " for " + _requiredSp + " SP.");

          player.getStat().removeExpAndSp(_requiredExp, _requiredSp);

          StatusUpdate su = new StatusUpdate(player.getObjectId());
          su.addAttribute(StatusUpdate.SP, player.getSp());
          player.sendPacket(su);

            SystemMessage ep = new SystemMessage(SystemMessageId.EXP_DECREASED_BY_S1);
            ep.addNumber(_requiredExp);
            sendPacket(ep);
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

            MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel());
            player.sendPacket(my);

            if (isAutoAttackable(player))
            {
                StatusUpdate su = new StatusUpdate(getObjectId());
                su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp());
                su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
                player.sendPacket(su);
            }

            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
            TextBuilder html1 = new TextBuilder("<html><body><table border=0>");
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

        // Sync up exp with current level
        if (getExp() > getExpForLevel(getLevel() + 1) || getExp() < getExpForLevel(getLevel())) setExp(Experience.LEVEL[getLevel()]);

        if (levelIncreased) getActiveChar().getOwner().sendMessage("Your pet has increased it's level.");

        StatusUpdate su = new StatusUpdate(getActiveChar().getObjectId());
        su.addAttribute(StatusUpdate.LEVEL, getLevel());
        su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
        su.addAttribute(StatusUpdate.MAX_MP, getMaxMp());
        getActiveChar().broadcastPacket(su);

        // Send a Server->Client packet PetInfo to the L2PcInstance
        getActiveChar().getOwner().sendPacket(new PetInfo(getActiveChar()));
        // The PetInfo packet wipes the PartySpelled (list of active  spells' icons).  Re-add them
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

          getActiveChar().getClan().updateClanMember(getActiveChar());
          getActiveChar().getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(getActiveChar()));
        }
        if (getActiveChar().isInParty()) getActiveChar().getParty().recalculatePartyLevel(); // Recalculate the party level

        StatusUpdate su = new StatusUpdate(getActiveChar().getObjectId());
        su.addAttribute(StatusUpdate.LEVEL, getLevel());
        su.addAttribute(StatusUpdate.MAX_CP, getMaxCp());
        su.addAttribute(StatusUpdate.MAX_HP, getMaxHp());
        su.addAttribute(StatusUpdate.MAX_MP, getMaxMp());
        getActiveChar().sendPacket(su);

        // Update the overloaded status of the L2PcInstance
        getActiveChar().refreshOverloaded();
        // Update the expertise status of the L2PcInstance
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

    @Override
  public boolean addSp(int value)
    {
        if (!super.addSp(value)) return false;

        StatusUpdate su = new StatusUpdate(getActiveChar().getObjectId());
        su.addAttribute(StatusUpdate.SP, getSp());
        getActiveChar().sendPacket(su);

        return true;
    }
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Examples of net.sf.l2j.gameserver.serverpackets.StatusUpdate

            player.sendPacket(sm);
            return;
        }

        // the player should know that he has less sp now :p
        StatusUpdate su = new StatusUpdate(player.getObjectId());
        su.addAttribute(StatusUpdate.SP, player.getSp());
        player.sendPacket(su);

        ItemList il = new ItemList(player, false);
        player.sendPacket(il);
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