Examples of SkillCoolTime


Examples of com.l2jfrozen.gameserver.network.serverpackets.SkillCoolTime

  @Override
  public void runImpl()
  {
    L2PcInstance pl = _client.getActiveChar();
    if (pl != null)
      pl.sendPacket(new SkillCoolTime(pl));
  }
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Examples of com.l2jfrozen.gameserver.network.serverpackets.SkillCoolTime

    // Rebirth Caller - if player has any skills, they will be granted them.
    if(Config.REBIRTH_ENABLE)
       L2Rebirth.getInstance().grantRebirthSkills(this);
   
    broadcastPacket(new SocialAction(getObjectId(), 15));
    sendPacket(new SkillCoolTime(this));
       
    if (getClan() != null)
      getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(this));
    //decayMe();
    //spawnMe(getX(), getY(), getZ());
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Examples of com.l2jfrozen.gameserver.network.serverpackets.SkillCoolTime

                  enableSkill(skill.getId());
          }

          if(ssl)
              sendSkillList();
          sendPacket(new SkillCoolTime(this));
      }
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Examples of l2p.gameserver.serverpackets.SkillCoolTime

          reseted = true;
        }
      }
      if(reseted)
      {
        player.sendPacket(new SkillCoolTime(player));
      }
      // Remove clan skill
      if(player.getClan() != null)
      {
        for(L2Skill skill : player.getClan().getAllSkills())
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Examples of l2p.gameserver.serverpackets.SkillCoolTime

  public void runImpl()
  {
    L2Player pl = _client.getActiveChar();
    if(pl != null)
    {
      pl.sendPacket(new SkillCoolTime(pl));
    }
  }
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Examples of lineage2.gameserver.network.serverpackets.SkillCoolTime

    {
      player.sendSkillList();
      player.updateStats();
      if (needSendInfo)
      {
        player.sendPacket(new SkillCoolTime(player));
      }
    }
  }
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Examples of lineage2.gameserver.network.serverpackets.SkillCoolTime

   
    activeChar.getMacroses().sendUpdate(0x01, 0, true);
        activeChar.sendPacket(new SSQInfo(), new HennaInfo(activeChar));
    activeChar.sendItemList(false);
    activeChar.sendPacket(new ShortCutInit(activeChar));
        activeChar.sendPacket(new ShortCutInit(activeChar), new SkillList(activeChar), new SkillCoolTime(activeChar));
    activeChar.sendPacket(new SkillCoolTime(activeChar));
    //activeChar.sendPacket(new ExCastleState(_castle));
        activeChar.sendPacket(new ExVitalityEffectInfo(activeChar));
    for(Castle castle : ResidenceHolder.getInstance().getResidenceList(Castle.class))
    {
      activeChar.sendPacket(new ExCastleState(castle));
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Examples of lineage2.gameserver.network.serverpackets.SkillCoolTime

    {
      player.sendSkillList();
    }
    if (sendReuseList)
    {
      player.sendPacket(new SkillCoolTime(player));
    }
    player.updateStats();
  }
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Examples of lineage2.gameserver.network.serverpackets.SkillCoolTime

      {
        player.enableSkill(skill);
      }
    }
    player.sendSkillList();
    player.sendPacket(new SkillCoolTime(player));
    ItemInstance wpn = player.getActiveWeaponInstance();
    if ((wpn != null) && wpn.isHeroWeapon())
    {
      player.getInventory().unEquipItem(wpn);
      player.abortAttack(true, true);
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Examples of lineage2.gameserver.network.serverpackets.SkillCoolTime

    Player player = getClient().getActiveChar();
    if (player == null)
    {
      return;
    }
    player.sendPacket(new SkillCoolTime(player));
  }
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