/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.items.listeners;
import lineage2.gameserver.data.xml.holder.OptionDataHolder;
import lineage2.gameserver.listener.inventory.OnEquipListener;
import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.Skill;
import lineage2.gameserver.model.items.ItemInstance;
import lineage2.gameserver.network.serverpackets.SkillCoolTime;
import lineage2.gameserver.templates.OptionDataTemplate;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class ItemAugmentationListener implements OnEquipListener
{
/**
* Field _instance.
*/
private static final ItemAugmentationListener _instance = new ItemAugmentationListener();
/**
* Method getInstance.
* @return ItemAugmentationListener
*/
public static ItemAugmentationListener getInstance()
{
return _instance;
}
/**
* Method onUnequip.
* @param slot int
* @param item ItemInstance
* @param actor Playable
* @see lineage2.gameserver.listener.inventory.OnEquipListener#onUnequip(int, ItemInstance, Playable)
*/
@Override
public void onUnequip(int slot, ItemInstance item, Playable actor)
{
if (!item.isEquipable())
{
return;
}
if (!item.isAugmented())
{
return;
}
Player player = actor.getPlayer();
int stats[] = new int[2];
stats[0] = 0x0000FFFF & item.getAugmentationId();
stats[1] = item.getAugmentationId() >> 16;
boolean sendList = false;
for (int i : stats)
{
OptionDataTemplate template = OptionDataHolder.getInstance().getTemplate(i);
if (template == null)
{
continue;
}
player.removeStatsOwner(template);
for (Skill skill : template.getSkills())
{
sendList = true;
player.removeSkill(skill);
}
player.removeTriggers(template);
}
if (sendList)
{
player.sendSkillList();
}
player.updateStats();
}
/**
* Method onEquip.
* @param slot int
* @param item ItemInstance
* @param actor Playable
* @see lineage2.gameserver.listener.inventory.OnEquipListener#onEquip(int, ItemInstance, Playable)
*/
@Override
public void onEquip(int slot, ItemInstance item, Playable actor)
{
if (!item.isEquipable())
{
return;
}
if (!item.isAugmented())
{
return;
}
Player player = actor.getPlayer();
if (player.getExpertisePenalty(item) > 0)
{
return;
}
int stats[] = new int[2];
stats[0] = 0x0000FFFF & item.getAugmentationId();
stats[1] = item.getAugmentationId() >> 16;
boolean sendList = false;
boolean sendReuseList = false;
for (int i : stats)
{
OptionDataTemplate template = OptionDataHolder.getInstance().getTemplate(i);
if (template == null)
{
continue;
}
player.addStatFuncs(template.getStatFuncs(template));
for (Skill skill : template.getSkills())
{
sendList = true;
player.addSkill(skill);
if (player.isSkillDisabled(skill))
{
sendReuseList = true;
}
}
player.addTriggers(template);
}
if (sendList)
{
player.sendSkillList();
}
if (sendReuseList)
{
player.sendPacket(new SkillCoolTime(player));
}
player.updateStats();
}
}