Package mage

Examples of mage.MageInt


    super(ownerId, 9, "Elite Vanguard", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}");
    this.expansionSetCode = "M10";
    this.color.setWhite(true);
    this.subtype.add("Human");
    this.subtype.add("Soldier");
    this.power = new MageInt(2);
    this.toughness = new MageInt(1);
  }
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    super(ownerId, 34, "Soul Warden", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{W}");
    this.expansionSetCode = "M10";
    this.subtype.add("Human");
    this.subtype.add("Cleric");
    this.color.setWhite(true);
    this.power = new MageInt(1);
    this.toughness = new MageInt(1);
    this.addAbility(new SoulWardenAbility());
  }
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    super(ownerId, 154, "Ajani Vengeant", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{R}{W}");
    this.expansionSetCode = "ALA";
    this.subtype.add("Ajani");
    this.color.setRed(true);
    this.color.setWhite(true);
    this.loyalty = new MageInt(3);

    LoyaltyAbility ability1 = new LoyaltyAbility(new SkipNextUntapTargetEffect(), 1);
    ability1.addTarget(new TargetPermanent());
    this.addAbility(ability1);
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  public SacredWolf(UUID ownerId) {
    super(ownerId, 196, "Sacred Wolf", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
    this.expansionSetCode = "M11";
    this.subtype.add("Wolf");
    this.color.setGreen(true);
    this.power = new MageInt(3);
    this.toughness = new MageInt(1);

    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantTargetSourceEffect(filter, Duration.WhileOnBattlefield)));
  }
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        super(ownerId, 119, "Wall of Bone", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{B}");
        this.expansionSetCode = "M10";
        this.subtype.add("Skeleton");
        this.subtype.add("Wall");
        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(4);
        this.addAbility(DefenderAbility.getInstance());
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{B}")));
    }
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  public GarrukWildspeaker(UUID ownerId) {
    super(ownerId, 183, "Garruk Wildspeaker", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{2}{G}{G}");
    this.expansionSetCode = "M10";
    this.subtype.add("Garruk");
    this.color.setGreen(true);
    this.loyalty = new MageInt(3);

    LoyaltyAbility ability1 = new LoyaltyAbility(new UntapTargetEffect(), 1);
    ability1.addTarget(new TargetLandPermanent(2));
    this.addAbility(ability1);
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    super(ownerId, 152, "Wild Nacatl", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{G}");
    this.expansionSetCode = "ALA";
    this.color.setGreen(true);
    this.subtype.add("Cat");
    this.subtype.add("Warrior");
    this.power = new MageInt(1);
    this.toughness = new MageInt(1);
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceWhileControlsEffect(filter1, 1, 1)));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceWhileControlsEffect(filter2, 1, 1)));
  }
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  public InfernoTitan(UUID ownerId) {
    super(ownerId, 146, "Inferno Titan", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{4}{R}{R}");
    this.expansionSetCode = "M11";
    this.subtype.add("Giant");
    this.color.setRed(true);
    this.power = new MageInt(6);
    this.toughness = new MageInt(6);

    this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
    this.addAbility(new InfernoTitanAbility());
  }
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  public GoblinChieftain(UUID ownerId) {
    super(ownerId, 139, "Goblin Chieftain", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R}{R}");
    this.expansionSetCode = "M10";
    this.subtype.add("Goblin");
    this.color.setRed(true);
    this.power = new MageInt(2);
    this.toughness = new MageInt(2);

    this.addAbility(HasteAbility.getInstance());
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter)));
  }
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    public WarpathGhoul(UUID ownerId) {
        super(ownerId, 120, "Warpath Ghoul", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{B}");
        this.expansionSetCode = "M10";
        this.subtype.add("Zombie");
        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);
    }
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