Package mage

Examples of mage.MageInt


    super(ownerId, 166, "Ant Queen", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
    this.expansionSetCode = "M10";
    this.subtype.add("Insect");
    this.color.setGreen(true);
//    this.art = "122179_typ_reg_sty_010.jpg";
    this.power = new MageInt(5);
    this.toughness = new MageInt(5);

    this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(insectToken), new ManaCostsImpl("{1}{G}")));
  }
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    super(ownerId, 126, "Berserkers of Blood Ridge", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{4}{R}");
    this.expansionSetCode = "M10";
    this.color.setRed(true);
    this.subtype.add("Human");
    this.subtype.add("Berserker");
    this.power = new MageInt(4);
    this.toughness = new MageInt(4);
    this.addAbility(new AttacksEachTurnStaticAbility());
  }
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  public AirServant(UUID ownerId) {
    super(ownerId, 42, "Air Servant", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{4}{U}");
    this.expansionSetCode = "M11";
    this.color.setBlue(true);
    this.subtype.add("Elemental");
    this.power = new MageInt(4);
    this.toughness = new MageInt(3);
    this.addAbility(FlyingAbility.getInstance());
    Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TapTargetEffect(), new ManaCostsImpl("{2}{U}"));
    ability.addTarget(new TargetCreaturePermanent(filter));
    this.addAbility(ability);
  }
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  public RuneclawBear(UUID ownerId) {
    super(ownerId, 203, "Runeclaw Bear", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{G}");
    this.expansionSetCode = "M10";
    this.subtype.add("Bear");
    this.color.setGreen(true);
    this.power = new MageInt(2);
    this.toughness = new MageInt(2);

  }
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    public HornedTurtle(UUID ownerId) {
        super(ownerId, 55, "Horned Turtle", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
        this.expansionSetCode = "M10";
        this.color.setBlue(true);
        this.subtype.add("Turtle");
        this.power = new MageInt(1);
  this.toughness = new MageInt(4);
    }
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    public DeadlyRecluse(UUID ownerId) {
        super(ownerId, 175, "Deadly Recluse", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{G}");
        this.expansionSetCode = "M10";
        this.color.setGreen(true);
        this.subtype.add("Spider");
        this.power = new MageInt(1);
  this.toughness = new MageInt(2);
        this.addAbility(ReachAbility.getInstance());
        this.addAbility(DeathtouchAbility.getInstance());
    }
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    super(ownerId, 140, "Goblin Balloon Brigade", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{R}");
    this.expansionSetCode = "M11";
    this.subtype.add("Goblin");
    this.subtype.add("Warrior");
    this.color.setRed(true);
    this.power = new MageInt(1);
    this.toughness = new MageInt(1);

    this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{R}")));
  }
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    super(ownerId, 176, "Elvish Archdruid", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}{G}");
    this.expansionSetCode = "M10";
    this.subtype.add("Elf");
    this.subtype.add("Druid");
    this.color.setGreen(true);
    this.power = new MageInt(2);
    this.toughness = new MageInt(2);

    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
    this.addAbility(new ElvishArchdruidAbility());
  }
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  public ConundrumSphinx(UUID ownerId) {
    super(ownerId, 51, "Conundrum Sphinx", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{U}{U}");
    this.expansionSetCode = "M11";
    this.subtype.add("Sphinx");
    this.color.setBlue(true);
    this.power = new MageInt(4);
    this.toughness = new MageInt(4);

    this.addAbility(FlyingAbility.getInstance());
    this.addAbility(new AttacksTriggeredAbility(new ConundrumSphinxEffect(), false));
  }
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    super(ownerId, 199, "Wall of Vines", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{G}");
    this.expansionSetCode = "M11";
    this.subtype.add("Plant");
    this.subtype.add("Wall");
    this.color.setGreen(true);
    this.power = new MageInt(0);
    this.toughness = new MageInt(3);

    this.addAbility(DefenderAbility.getInstance());
    this.addAbility(ReachAbility.getInstance());
  }
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