Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.SocialAction


  @Override
  public void onRandomAnimation()
  {
    if ((System.currentTimeMillis() - _lastSocialAction) > 10000L)
    {
      broadcastPacket(new SocialAction(getObjectId(), 1));
      _lastSocialAction = System.currentTimeMillis();
    }
  }
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      _level--;
    }
    if (old_level < _level)
    {
      owner.sendMessage(new CustomMessage("lineage2.gameserver.model.instances.L2PetInstance.PetLevelUp", owner).addNumber(_level));
      broadcastPacket(new SocialAction(getObjectId(), SocialAction.LEVEL_UP));
      setCurrentHpMp(getMaxHp(), getMaxMp());
    }
    if (old_level != _level)
    {
      updateControlItem();
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    {
      return;
    }
    int food = isGoldenSpice(skillId) ? 0 : 1;
    int objectId = getObjectId();
    broadcastPacket(new SocialAction(objectId, 2));
    if (growthCapableMobs.containsKey(npcId))
    {
      if (growthCapableMobs.get(npcId).spice[food] == 0)
      {
        return;
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   */
  public void onRandomAnimation()
  {
    if ((System.currentTimeMillis() - _lastSocialAction) > 10000L)
    {
      broadcastPacket(new SocialAction(getObjectId(), 2));
      _lastSocialAction = System.currentTimeMillis();
    }
  }
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        {
          activeChar.sendPacket(SystemMsg.YOU_CANNOT_DO_THAT_WHILE_FISHING_2);
          activeChar.sendActionFailed();
          return;
        }
        activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), action.value));
        for (QuestState state : activeChar.getAllQuestsStates())
        {
          state.getQuest().notifySocialActionUse(state, action.value);
        }
        if (Config.ALT_SOCIAL_ACTION_REUSE)
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  private void levelSet(int levels)
  {
    if (levels > 0)
    {
      sendPacket(Msg.YOU_HAVE_INCREASED_YOUR_LEVEL);
      broadcastPacket(new SocialAction(getObjectId(), SocialAction.LEVEL_UP));
      setCurrentHpMp(getMaxHp(), getMaxMp());
      setCurrentCp(getMaxCp());
      Quest q = QuestManager.getQuest(255);
      if (q != null)
      {
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      {
        sendPacket(new ExAutoSoulShot(shotId, true));
      }
      sendPacket(new SkillCoolTime(this));
      sendPacket(new ExSubjobInfo(this, false));
      broadcastPacket(new SocialAction(getObjectId(), SocialAction.LEVEL_UP));
      getDeathPenalty().restore(this);
      setIncreasedForce(0);
      startHourlyTask();
      sendUserInfo();
      sendSkillList();
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    player.setHero(true);
    Hero.addSkills(player);
    player.updatePledgeClass();
    if (player.isHero())
    {
      player.broadcastPacket(new SocialAction(player.getObjectId(), 16));
    }
    player.broadcastUserInfo();
  }
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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