Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.SocialAction


  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
        else
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
       
        //return;
      }
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  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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        effect.get(0).exit();
      }
      skill.getEffects(actor, player, false, false);
      if (animation)
      {
        actor.broadcastPacket(new MagicSkillUse(actor, player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0));
      }
    }
  }
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      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
          player.setTarget(null);
          player.setTarget(actor);
          player.sendPacket(su);
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        pc.specialCamera(target, dist, yaw, pitch, time, duration);
      }
      else
        pc.leaveMovieMode();
    if(socialAction > 0 && socialAction < 5)
      target.broadcastPacket(new SocialAction(target.getObjectId(), socialAction));
  }
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            showSocialActionMovie(frintezza, 40, 75, -10, 0, 1000, 0);
            showSocialActionMovie(frintezza, 40, 75, -10, 0, 12000, 0);
            ThreadPoolManager.getInstance().schedule(new Spawn(6), 1350);
            break;
          case 6:
            frintezza.broadcastPacket(new SocialAction(frintezza.getObjectId(), 2));
            ThreadPoolManager.getInstance().schedule(new Spawn(7), 7000);
            break;
          case 7:
            _frintezzaDummy.deleteMe();
            _frintezzaDummy = null;
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            blockAll(true);
            showSocialActionMovie(weakScarlet, 500, angle, 5, 500, 15000, 0);
            ThreadPoolManager.getInstance().schedule(new SecondMorph(2), 2000);
            break;
          case 2:
            weakScarlet.broadcastPacket(new SocialAction(weakScarlet.getObjectId(), 1));
            weakScarlet.setCurrentHp(weakScarlet.getMaxHp() * 3 / 4, false);
            weakScarlet.setRHandId(_frintezzasSwordId);
            weakScarlet.broadcastCharInfo();
            ThreadPoolManager.getInstance().schedule(new SecondMorph(3), 5500);
            break;
          case 3:
            weakScarlet.broadcastPacket(new SocialAction(weakScarlet.getObjectId(), 4));
            blockAll(false);
            Skill skill = SkillTable.getInstance().getInfo(5017, 1);
            skill.getEffects(weakScarlet, weakScarlet, false, false);
            for(Player pc : getPlayers())
              pc.leaveMovieMode();
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