Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.SocialAction


  /**
   * Method NoblessTeleport.
   */
  public void NoblessTeleport()
  {
    final Player player = getSelf();
    if (player == null)
    {
      return;
    }
    if (player.isNoble() || Config.ALLOW_NOBLE_TP_TO_ALL)
    {
      show("scripts/noble.htm", player);
    }
    else
    {
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  {
    if (param.length < 2)
    {
      throw new IllegalArgumentException();
    }
    final Player player = getSelf();
    if (player == null)
    {
      return;
    }
    final String page = param[0];
    final int item = Integer.parseInt(param[1]);
    final long price = Long.parseLong(param[2]);
    if (getItemCount(player, item) < price)
    {
      player.sendPacket((item == 57) ? Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA : SystemMsg.INCORRECT_ITEM_COUNT);
      return;
    }
    removeItem(player, item, price);
    show(page, player);
  }
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  /**
   * Method TakeNewbieWeaponCoupon.
   */
  public void TakeNewbieWeaponCoupon()
  {
    final Player player = getSelf();
    if (player == null)
    {
      return;
    }
    if (!Config.ALT_ALLOW_SHADOW_WEAPONS)
    {
      show(new CustomMessage("common.Disabled", player), player);
      return;
    }
    if ((player.getLevel() > 19) || (player.getClassLevel() > 1))
    {
      show("Your level is too high!", player);
      return;
    }
    if (player.getLevel() < 6)
    {
      show("Your level is too low!", player);
      return;
    }
    if (player.getVarB("newbieweapon"))
    {
      show("Your already got your newbie weapon!", player);
      return;
    }
    addItem(player, 7832, 5);
    player.setVar("newbieweapon", "true", -1);
  }
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  /**
   * Method TakeAdventurersArmorCoupon.
   */
  public void TakeAdventurersArmorCoupon()
  {
    final Player player = getSelf();
    if (player == null)
    {
      return;
    }
    if (!Config.ALT_ALLOW_SHADOW_WEAPONS)
    {
      show(new CustomMessage("common.Disabled", player), player);
      return;
    }
    if ((player.getLevel() > 39) || (player.getClassLevel() > 2))
    {
      show("Your level is too high!", player);
      return;
    }
    if ((player.getLevel() < 20) || (player.getClassLevel() < 2))
    {
      show("Your level is too low!", player);
      return;
    }
    if (player.getVarB("newbiearmor"))
    {
      show("Your already got your newbie weapon!", player);
      return;
    }
    addItem(player, 7833, 1);
    player.setVar("newbiearmor", "true", -1);
  }
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  /**
   * Method enter_dc.
   */
  public void enter_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
    {
      return;
    }
    player.setVar("DCBackCoords", player.getLoc().toXYZString(), -1);
    player.teleToLocation(-114582, -152635, -6742);
  }
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  /**
   * Method exit_dc.
   */
  public void exit_dc()
  {
    final Player player = getSelf();
    final NpcInstance npc = getNpc();
    if ((player == null) || (npc == null))
    {
      return;
    }
    if (!NpcInstance.canBypassCheck(player, npc))
    {
      return;
    }
    final String var = player.getVar("DCBackCoords");
    if ((var == null) || var.isEmpty())
    {
      player.teleToLocation(new Location(43768, -48232, -800), 0);
      return;
    }
    player.teleToLocation(Location.parseLoc(var), 0);
    player.unsetVar("DCBackCoords");
  }
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    }
    final int s_energy_wave = 20;
    final int s_earth_quake = 20;
    final int s_group_hold = (actor.getCurrentHpPercents() > 50) ? 0 : 20;
    final int s_thunderbolt = (actor.getCurrentHpPercents() > 25) ? 0 : 20;
    Skill r_skill = null;
    if (actor.isMovementDisabled())
    {
      r_skill = thunderbolt;
    }
    else if (!Rnd.chance(100 - s_thunderbolt - s_group_hold - s_energy_wave - s_earth_quake))
    {
      final Map<Skill, Integer> d_skill = new HashMap<>();
      final double distance = actor.getDistance(target);
      addDesiredSkill(d_skill, target, distance, energy_wave);
      addDesiredSkill(d_skill, target, distance, earth_quake);
      if (s_group_hold > 0)
      {
        addDesiredSkill(d_skill, target, distance, group_hold);
      }
      if (s_thunderbolt > 0)
      {
        addDesiredSkill(d_skill, target, distance, thunderbolt);
      }
      r_skill = selectTopSkill(d_skill);
    }
    if (r_skill == null)
    {
      r_skill = baium_normal_attack;
    }
    else if (r_skill.getTargetType() == Skill.SkillTargetType.TARGET_SELF)
    {
      target = actor;
    }
    addTaskCast(target, r_skill);
    r_skill = null;
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    for (Creature cha : around)
    {
      if (cha.isPlayer() && !cha.isDead() && Rnd.chance(SKILL_CHANCE))
      {
        int rnd = Rnd.get(SKILLS.length);
        Skill skill = SkillTable.getInstance().getInfo(SKILLS[rnd][0], SKILLS[rnd][1]);
        if (skill != null)
        {
          skill.getEffects(cha, cha, false, false);
        }
      }
    }
  }
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      {
        final int level = effect.get(0).getSkill().getLevel();
        if (level < 10)
        {
          effect.get(0).exit();
          final Skill skill = SkillTable.getInstance().getInfo(DeBuff, level + 1);
          skill.getEffects(actor, attacker, false, false);
        }
      }
      else
      {
        final Skill skill = SkillTable.getInstance().getInfo(DeBuff, 1);
        if (skill != null)
        {
          skill.getEffects(actor, attacker, false, false);
        }
        else
        {
          System.out.println("Skill " + DeBuff + " is null, fix it.");
        }
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  protected void onEvtAttacked(Creature attacker, int damage)
  {
    final NpcInstance actor = getActor();
    if ((attacker != null) && attacker.isPlayer())
    {
      final Skill skill = SkillTable.getInstance().getInfo(5423, 12);
      skill.getEffects(actor, attacker, false, false);
      return;
    }
    if (attacker.isPet())
    {
      super.onEvtAttacked(attacker, damage);
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