Package mage.abilities.keyword

Source Code of mage.abilities.keyword.SoulshiftAbility

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package mage.abilities.keyword;

import java.util.UUID;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.filter.Filter;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ConvertedManaCostPredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.target.common.TargetCardInYourGraveyard;

/**
*
*  702.45. Soulshift
*      702.45a Soulshift is a triggered ability. “Soulshift N” means “When this permanent is put into a graveyard from play,
*              you may return target Spirit card with converted mana cost N or less from your graveyard to your hand.”
*      702.45b If a permanent has multiple instances of soulshift, each triggers separately.
*
*  The soulshift number tells you the maximum converted mana cost of the Spirit card you can target.
*  You choose whether or not to return the targeted creature card when the ability resolves.
*
* @author Loki, LevelX2
*/
public class SoulshiftAbility extends DiesTriggeredAbility {
   
    private final DynamicValue amount;

    public SoulshiftAbility(int amount) {
        this(new StaticValue(amount));
    }

    public SoulshiftAbility(DynamicValue amount) {
        super(new ReturnToHandTargetEffect());
        this.amount = amount;       
    }

    public SoulshiftAbility(final SoulshiftAbility ability) {
        super(ability);
        this.amount = ability.amount;
    }

    @Override
    public void trigger(Game game, UUID controllerId) {
        this.getTargets().clear();
        int intValue = amount.calculate(game, this, null);
        FilterCard filter = new FilterCard("Spirit card with converted mana cost " + intValue + " or less from your graveyard");
        filter.add(new ConvertedManaCostPredicate(Filter.ComparisonType.LessThan,  intValue + 1));
        filter.add(new SubtypePredicate("Spirit"));
        this.addTarget(new TargetCardInYourGraveyard(filter));
        super.trigger(game, controllerId); //To change body of generated methods, choose Tools | Templates.
    }

    @Override
    public DiesTriggeredAbility copy() {
        return new SoulshiftAbility(this);
    }

    @Override
    public String getRule() {
        if (amount instanceof StaticValue) {
            return "Soulshift " + amount.toString() + " <i>(When this creature dies, you may return target Spirit card with converted mana cost " + amount.toString() + " or less from your graveyard to your hand.)<i/>";
        } else {
            return "{this} has soulshift X, where X is the number of " + amount.getMessage() +
            ". <i>(When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)<i/>";
        }
       
    }
}
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