Package mage.abilities.dynamicvalue.common

Examples of mage.abilities.dynamicvalue.common.StaticValue


    protected DynamicValue amount;
    protected boolean randomDiscard;
    private TargetController targetController;

    public DiscardEachPlayerEffect() {
        this(new StaticValue(1), false);
    }
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    public DiscardEachPlayerEffect() {
        this(new StaticValue(1), false);
    }

    public DiscardEachPlayerEffect(TargetController targetController) {
        this(new StaticValue(1), false, targetController);
    }
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    public DiscardEachPlayerEffect(TargetController targetController) {
        this(new StaticValue(1), false, targetController);
    }

    public DiscardEachPlayerEffect(int amount, boolean randomDiscard) {
        this(new StaticValue(amount), randomDiscard);
    }
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    public SacrificeControllerEffect(FilterPermanent filter, DynamicValue count, String preText ) {
        super(filter, count, preText);
    }

    public SacrificeControllerEffect(FilterPermanent filter, int count, String preText ) {
        this(filter, new StaticValue(count), preText);
    }
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    private ArrayList<ColoredManaSymbol> manaSymbols = new ArrayList<>();
    private final DynamicValue amount;

    public ManaInAnyCombinationEffect(int amount, ColoredManaSymbol... coloredManaSymbols) {
        this(new StaticValue(amount), coloredManaSymbols);
    }
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public class DamageMultiEffect extends OneShotEffect {

    protected DynamicValue amount;

    public DamageMultiEffect(int amount) {
        this(new StaticValue(amount));
    }
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public class GainLifeTargetEffect extends OneShotEffect {

    private DynamicValue life;

    public GainLifeTargetEffect(int life) {
        this(new StaticValue(life));
    }
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    public DrawCardAllEffect(DynamicValue amount) {
        this(amount, TargetController.ANY);
    }

    public DrawCardAllEffect(int amount, TargetController targetController) {
        this(new StaticValue(amount), targetController);
    }
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        this.power = power;
        this.toughness = toughness;
    }

    public SetPowerToughnessTargetEffect(int power, int toughness, Duration duration) {
        this(new StaticValue(power), new StaticValue(toughness), duration);
    }
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    private DynamicValue power;
    private DynamicValue toughness;
    private boolean lockedInPT;

    public SetPowerToughnessAllEffect(int power, int toughness, Duration duration) {
        this(new StaticValue(power), new StaticValue(toughness), duration, new FilterCreaturePermanent("Creatures"), true);
    }
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