Examples of UnpackFloat()


Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());

        if (_hasDetailTexCoords)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());

        if (_hasDetailTexCoords)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());

        if (_hasDetailTexCoords)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());

        if (_hasDetailTexCoords)
        {
            for (int i = 0; i < _numVertices; i++)
                _vertices[i].DetailTexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());

        for (int i = 0; i < _numVertices; i++)
            _vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());

        if (_hasDetailTexCoords)
        {
            for (int i = 0; i < _numVertices; i++)
                _vertices[i].DetailTexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            _vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());

        if (_hasDetailTexCoords)
        {
            for (int i = 0; i < _numVertices; i++)
                _vertices[i].DetailTexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
        }

        if (_hasWeights)
        {
            for (int i = 0; i < _numVertices; i++)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            _vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());

        if (_hasDetailTexCoords)
        {
            for (int i = 0; i < _numVertices; i++)
                _vertices[i].DetailTexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
        }

        if (_hasWeights)
        {
            for (int i = 0; i < _numVertices; i++)
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

        }

        if (_hasWeights)
        {
            for (int i = 0; i < _numVertices; i++)
                _vertices[i].Weight = input.UnpackFloat();
        }

        _numFaces = input.UnpackUShort();

        _faces = new Face[_numFaces];
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            morph.Vertices = new MorphVertex[morph.NumVertices];

            for (int i = 0; i < morph.NumVertices; i++)
            {
                morph.Vertices[i].VertexIndex = input.UnpackUInt();
                morph.Vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
                morph.Vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
                morph.Vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
                morph.Vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
            }
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