Examples of UnpackFloat()


Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

                throw new IOException("Unrecognized mesh format");

            // Populate base mesh variables
            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

                throw new IOException("Unrecognized mesh format");

            // Populate base mesh variables
            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

                throw new IOException("Unrecognized mesh format");

            // Populate base mesh variables
            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            // Populate base mesh variables
            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();

            _faces = new Face[_numFaces];
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            // Populate base mesh variables
            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();

            _faces = new Face[_numFaces];
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            // Populate base mesh variables
            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();

            _faces = new Face[_numFaces];
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();

            _faces = new Face[_numFaces];

            for (int i = 0; i < _numFaces; i++)
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();

            _faces = new Face[_numFaces];

            for (int i = 0; i < _numFaces; i++)
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            _hasWeights = (input.UnpackByte() != 0);
            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();

            _faces = new Face[_numFaces];

            for (int i = 0; i < _numFaces; i++)
View Full Code Here

Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackFloat()

            throw new IOException("Unrecognized mesh format");

        // Populate base mesh variables
        _hasWeights = (input.UnpackByte() != 0);
        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.