Examples of stopSkillEffects()


Examples of com.l2jfrozen.gameserver.model.L2Character.stopSkillEffects()

          {
            // activate attacked effects, if any
            if(Formulas.getInstance().calcSkillSuccess(activeChar, target, skill,false,sps,bss))
            {
              // Like L2OFF must remove the first effect only if the second effect is successful
              target.stopSkillEffects(skill.getId());
              skill.getEffects(activeChar, target,false,sps,bss);
            }
            else
            {
              SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
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Examples of com.l2jfrozen.gameserver.model.L2Character.stopSkillEffects()

        activeChar.sendDamageMessage(target, damage, false, false, false);

      }

      // activate attacked effects, if any
      target.stopSkillEffects(getId());
      getEffects(activeChar, target,false,sps,bss);
    }
   
    if (bss){
      activeChar.removeBss();
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Examples of com.l2jfrozen.gameserver.model.L2Character.stopSkillEffects()

            activeChar.sendPacket(sm);
          }
          else
          {
            // activate attacked effects, if any
            target.stopSkillEffects(getId());
            if (Formulas.getInstance().calcSkillSuccess(activeChar, target, this, false, sps, bss))
            {
              getEffects(activeChar, target, false, sps, bss);
            }
            else
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Examples of net.sf.l2j.gameserver.model.L2Character.stopSkillEffects()

            activeChar.sendPacket(sm);
          }
                  else
                  {
                    // activate attacked effects, if any
                        target.stopSkillEffects(skill.getId());
                        if (f.calcSkillSuccess(activeChar, target, skill, false, false, false))
                        {
                            skill.getEffects(activeChar, target);

                            SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
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Examples of net.sf.l2j.gameserver.model.L2Character.stopSkillEffects()

            activeChar.sendPacket(sm);
                  }
                  else
                  {
                    // activate attacked effects, if any
                        target.stopSkillEffects(skill.getId());
                        if (Formulas.getInstance().calcSkillSuccess(activeChar, target, skill, false, ss, bss))
                            skill.getEffects(activeChar, target);
                        else
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
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Examples of net.sf.l2j.gameserver.model.L2Character.stopSkillEffects()

            activeChar.sendPacket(sm);
                  }
                  else
                  {
                    // activate attacked effects, if any
                        target.stopSkillEffects(getId());
                        if (Formulas.getInstance().calcSkillSuccess(activeChar, target, this, false, ss, bss))
                            getEffects(activeChar, target);
                        else
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
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Examples of net.sf.l2j.gameserver.model.L2Character.stopSkillEffects()

              activeChar.sendDamageMessage(target, damage, false, false, false);

      }

      // activate attacked effects, if any
      target.stopSkillEffects(getId());
            getEffects(activeChar, target);
    }
  }
}
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