activeChar.sendPacket(sm);
}
else
{
// activate attacked effects, if any
target.stopSkillEffects(skill.getId());
if (Formulas.getInstance().calcSkillSuccess(activeChar, target, skill, false, ss, bss))
skill.getEffects(activeChar, target);
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);