Examples of startRespawn()


Examples of lineage2.gameserver.model.SimpleSpawner.startRespawn()

          {
            c.stopRespawn();
          }
          else
          {
            c.startRespawn();
          }
          addSpawn(c);
          break;
        case 2:
          c = new SimpleSpawner(s.getNpcId());
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Examples of lineage2.gameserver.model.SimpleSpawner.startRespawn()

          {
            c.stopRespawn();
          }
          else
          {
            c.startRespawn();
          }
          addSpawn(c);
      }
    }
  }
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Examples of lineage2.gameserver.model.SimpleSpawner.startRespawn()

        SimpleSpawner sp = new SimpleSpawner(mobId);
        sp.setLoc(Territory.getRandomLoc(territory).setH(Rnd.get(65535)));
        sp.setRespawnDelay(respawnDelay, 30);
        sp.setAmount(1);
        sp.doSpawn(true);
        sp.startRespawn();
      }
      catch (Exception e)
      {
        e.printStackTrace();
      }
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Examples of net.sf.l2j.gameserver.model.L2Spawn.startRespawn()

                npcSpawn.setHeading(_witchSpawn._heading);
                npcSpawn.setAmount(1);
                npcSpawn.setRespawnDelay(1);

                // Needed as doSpawn() is required to be called also for the NpcInstance it returns.
                npcSpawn.startRespawn();

                SpawnTable.getInstance().addNewSpawn(npcSpawn, false);
                _witchInst = npcSpawn.doSpawn();

                if (Config.DEBUG)
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Examples of net.sf.l2j.gameserver.model.L2Spawn.startRespawn()

                    npcSpawn.setHeading(Rnd.nextInt(65536));
                    npcSpawn.setAmount(1);
                    npcSpawn.setRespawnDelay(respawnDelay);

                    // Needed as doSpawn() is required to be called also for the NpcInstance it returns.
                    npcSpawn.startRespawn();

                    SpawnTable.getInstance().addNewSpawn(npcSpawn, false);
                    L2FestivalMonsterInstance festivalMob = (L2FestivalMonsterInstance)npcSpawn.doSpawn();

                    // Set the offering bonus to 2x or 5x the amount per kill,
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