Package net.sf.l2j.gameserver.model

Examples of net.sf.l2j.gameserver.model.L2Spawn.startRespawn()


                npcSpawn.setHeading(_witchSpawn._heading);
                npcSpawn.setAmount(1);
                npcSpawn.setRespawnDelay(1);

                // Needed as doSpawn() is required to be called also for the NpcInstance it returns.
                npcSpawn.startRespawn();

                SpawnTable.getInstance().addNewSpawn(npcSpawn, false);
                _witchInst = npcSpawn.doSpawn();

                if (Config.DEBUG)
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                    npcSpawn.setHeading(Rnd.nextInt(65536));
                    npcSpawn.setAmount(1);
                    npcSpawn.setRespawnDelay(respawnDelay);

                    // Needed as doSpawn() is required to be called also for the NpcInstance it returns.
                    npcSpawn.startRespawn();

                    SpawnTable.getInstance().addNewSpawn(npcSpawn, false);
                    L2FestivalMonsterInstance festivalMob = (L2FestivalMonsterInstance)npcSpawn.doSpawn();

                    // Set the offering bonus to 2x or 5x the amount per kill,
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