Examples of startDrawing()


Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

        GL11.glDisable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glDepthMask(false);
        GL11.glPushMatrix();

        tessellator.startDrawing(6);
        float height = 2;
        float width = 2;
        tessellator.setColorRGBA(72, 198, 255, 255);
        tessellator.addVertex(0.0D, 0.0D, 0.0D);
        tessellator.setColorRGBA_I(0, 0);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

    float height = 0.5f;
    float width = 0.3f;
    int uvMaxX = 2;
    int uvMaxY = 2;
    Vector3 translation = new Vector3(0, -0.4, 0);
    tessellator.startDrawing(6);
    tessellator.setColorRGBA(72, 198, 255, 255);
    tessellator.addVertexWithUV(0 + translation.x, 0 + translation.y, 0 + translation.z, 0, 0);
    tessellator.addVertexWithUV(-width + translation.x, height + translation.y, -width + translation.z, -uvMaxX, -uvMaxY);
    tessellator.addVertexWithUV(-width + translation.x, height + translation.y, width + translation.z, -uvMaxX, uvMaxY);
    tessellator.addVertexWithUV(width + translation.x, height + translation.y, width + translation.z, uvMaxX, uvMaxY);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F);
   
    GL11.glDisable(GL11.GL_TEXTURE_2D);
   
    Tessellator t = Tessellator.instance;
    t.startDrawing(GL11.GL_LINES);
    GL11.glLineWidth(2.0F);
   
    Integer[] values = historian.getValues();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
   
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

      GL11.glRotatef(random.nextFloat() * 360F, 0F, 1F, 0F);
      GL11.glRotatef(random.nextFloat() * 360F, 0F, 0F, 1F);
      GL11.glRotatef(random.nextFloat() * 360F, 1F, 0F, 0F);
      GL11.glRotatef(random.nextFloat() * 360F, 0F, 1F, 0F);
      GL11.glRotatef(random.nextFloat() * 360F + f1 * 90F, 0F, 0F, 1F);
      tessellator.startDrawing(GL11.GL_TRIANGLE_FAN);
      float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
      float f4 = random.nextFloat() * 2F + 1F + f2 * 2F;
      tessellator.setColorRGBA_I(color, (int) (255F * (1F - f2)));
      tessellator.addVertex(0, 0, 0);
      tessellator.setColorRGBA_F(0F, 0F, 0F, 0);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

    double iz = aabb.minZ;
    double ax = aabb.maxX;
    double ay = aabb.maxY;
    double az = aabb.maxZ;

    tessellator.startDrawing(GL11.GL_LINES);
    tessellator.addVertex(ix, iy, iz);
    tessellator.addVertex(ix, ay, iz);

    tessellator.addVertex(ix, ay, iz);
    tessellator.addVertex(ax, ay, iz);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

                var8 = var11;
                var9 = var12;
                var10 = var13;
            }

            var23.startDrawing(6);
            var23.setColorRGBA_F(var8, var9, var10, var24[3]);
            var23.addVertex(0.0D, 100.0D, 0.0D);
            final byte var26 = 16;
            var23.setColorRGBA_F(var24[0], var24[1], var24[2], 0.0F);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

    }
   
    public static void drawCuboidOutline(Cuboid6 c)
    {
        Tessellator var2 = Tessellator.instance;
        var2.startDrawing(3);
        var2.addVertex(c.min.x, c.min.y, c.min.z);
        var2.addVertex(c.max.x, c.min.y, c.min.z);
        var2.addVertex(c.max.x, c.min.y, c.max.z);
        var2.addVertex(c.min.x, c.min.y, c.max.z);
        var2.addVertex(c.min.x, c.min.y, c.min.z);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

        var2.addVertex(c.max.x, c.min.y, c.min.z);
        var2.addVertex(c.max.x, c.min.y, c.max.z);
        var2.addVertex(c.min.x, c.min.y, c.max.z);
        var2.addVertex(c.min.x, c.min.y, c.min.z);
        var2.draw();
        var2.startDrawing(3);
        var2.addVertex(c.min.x, c.max.y, c.min.z);
        var2.addVertex(c.max.x, c.max.y, c.min.z);
        var2.addVertex(c.max.x, c.max.y, c.max.z);
        var2.addVertex(c.min.x, c.max.y, c.max.z);
        var2.addVertex(c.min.x, c.max.y, c.min.z);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

                var8 = var11;
                var9 = var12;
                var10 = var13;
            }

            var23.startDrawing(6);

            var23.setColorRGBA_F(var8 * var21, var9 * var21, var10 * var21, var24[3] * var21);
            var23.addVertex(0.0D, 100.0D, 0.0D);
            final byte var26 = 16;
            var23.setColorRGBA_F(var24[0] * var21, var24[1] * var21, var24[2] * var21, 0.0F);
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Examples of net.minecraft.client.renderer.Tessellator.startDrawing()

        var2.addVertex(c.max.x, c.max.y, c.min.z);
        var2.addVertex(c.max.x, c.max.y, c.max.z);
        var2.addVertex(c.min.x, c.max.y, c.max.z);
        var2.addVertex(c.min.x, c.max.y, c.min.z);
        var2.draw();
        var2.startDrawing(1);
        var2.addVertex(c.min.x, c.min.y, c.min.z);
        var2.addVertex(c.min.x, c.max.y, c.min.z);
        var2.addVertex(c.max.x, c.min.y, c.min.z);
        var2.addVertex(c.max.x, c.max.y, c.min.z);
        var2.addVertex(c.max.x, c.min.y, c.max.z);
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