GL11.glRotatef(random.nextFloat() * 360F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(random.nextFloat() * 360F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360F + f1 * 90F, 0.0F, 0.0F, 1.0F);
tessellator.startDrawing(6);
float f3 = random.nextFloat() * 20F + 5F + f2 * 10F;
float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
tessellator.setColorRGBA_I(0xffffff, (int)(255F * (1.0F - f2)));
tessellator.addVertex(0.0D, 0.0D, 0.0D);
tessellator.setColorRGBA_I(0xff00ff, 0);